I really enjoy the way the mob count and, therefore, the difficulty increases with more players. Five-man Heliophage Advanced is insanely fun. I’d really like to be able to manually turn up the mob scaling with smaller groups, however. Ie. If queueing solo it’d be neat if we could set it such that the game would load the instance as though there were more players on your team. This would provide an exciting new challenge and you could potentially offer increased rewards.
Obviously this isn’t super critical. If it’s an easy adjustment I think it’d be a lot of fun. The game does a decent job of scaling but I do find there’s a big difference in the action between a 5-man and even a 4-man group. I wanna be able to force that 5-man intensity all the time.