So I’ve discussed this with a few others and I’d just like to make a thread for this: the current surrendering mechanic is a bit out of control. I feel like it was fine where it was before but the changes to it makes some very glaring issues obvious.
First of all, way too many people just abuse this mechanic instead of actually fighting it out. I have been in Incursion matches where a team would surrender before their first sentry is destroyed or literally the second it gets destroyed. I have been in several Meltdown matches where teams would surrender after only being ~100 points down. Too many people just surrender instead of playing the game.
Solution: Prevent surrendering unless a team is losing by a certain amount of points or until a certain time has been reached.
- One minute cooldown between votes
This is way too short. I have seen people call for surrender literally every minute until the team surrendered, and when they didn’t surrender said person who called for it would ragequit. Three minutes was just fine.
Solution: Revert to three minute cooldown
- Same person can call multiple surrender votes
Now, as a disclaimer, I don’t know if this is actually true (because I haven’t been calling for surrenders) but I believe this is the way it works. If so, this obviously should not be allowed. IMO each person should have at least a “personal” five minute cooldown before they can call for another vote surrender with a “global” surrender cooldown of three minutes.
Solution: Prevent same person from calling multiple votes or add in a cooldown on a per-person basis in addition to the overall cooldown.
Generally, if it is obvious that you are going to lose no matter what, you’re also going to lose pretty quickly. This isn’t necessarily the case for Meltdown but it is generally true for Incursion. The new surrender mechanics are too excessive and they encourage surrendering instead of trying to comeback.