Relatively new to Amara, but I’ve been levelling her slowly, and this is what I am using currently (as of level 35).
Aiming for a run-and-gun style, elemental, SMG build for the most part, sprinkled with plenty of Action Skill… err… Action?
I started with the FotE tree, which was insane(ly good) for mobbing, but boss fights were pretty slow going at times. Since then, I picked up a Phasezerker mod, and stripped back the FotE options with the intention of hitting the Mystic Assault capstone at 50. The points in brawl are solely to give me maxed Personal Space, and make Blight Tiger available.
So, some specific questions, if you’ll indulge me for a moment please?
Is there something I’m missing to make Amara’s Phasegrasp options a lot more effective with bosses? Or is it simply a matter of switching to PhaseCast choices there?
Are there any major synergies or interactions I’ve missed on the build so far? Any obvious issues or things you would change? For sake of reference, this is what I’m aiming for by Level 50
And lastly, do you think more points will be needed for survivability (Brawl) by the time I hit Mayhem modes? Or can a build like this work by melting everything before that becomes an issue?
Sorry for the long-ish intro post and all the questions. Just trying to come to terms with the various synergies/interactions, aaaand long-winded happens to be one of my middle names.
All thoughts and options very much appreciated.