We were speaking with a dev (I believe it was Grant?) yesterday about various balance concerns and trying to get their perspective on them, and Mellka naturally came up. He commented that her changes stemmed in part from them not liking that players were spamming her reload as a primary source of damage rather than using her standard attacks and supplementing it with the reload canister.
I can understand this perspective: it doesn’t make much sense for a “gimmick” part of a character’s kit to become a large source of their damage at the expense of the “core” parts of their kit (e.g. gun and melee damage). The direction they intend to take with her is less “venom is a source of damage” and more “venom is a source of tech and buffs”, some of which they have balanced for now, and more of which will require helix changes that can only be done in a update. I can dig this direction. I don’t really like it, since her venom was a huge reason I had fun playing her, but I can understand.
However, it’s worth investigating why this spam canister playstyle came to be the primary way of dealing damage with Mellka. It’s pretty obvious to me: a few months back, Mellka’s accuracy took a huge hit, and she lost a good chunk of health. Because of her reduced accuracy, her effectiveness with her primary became limited to close-range encounters; because of her reduced health, close-range encounters were not an option for her. Her secondary has never done remotely respectable damage, and once again, her small health pool prevents it from being viable. Thus, players were left with one option: spam canisters accurately from safe range, guaranteeing some 100+ instant damage with 144 bleed over time, until you grow into the late game and actually have enough health to get in close and secure kills.
While the recent balance changes for Mellka have certainly moved to dissuade players from spamming her reload as a primary source of damage, they haven’t done much to fix what cause this playstyle to develop in the first place. Sure, Mellka’s primary now does 174 DPS including reload, but you still have to get so dangerously close with her very small health pool to be effective with it because her accuracy is poop. Despite her melee buff, it still does pretty garbage DPS, and the buff provided by meleeing envenomated enemies is so small that it only just breaks even with Caldy’s base melee (which has a 20% DPS buff available at level 2, and which you can actually chase people down with while using). The buff provided by claw lunging envenomated enemies is equally as bad, and doesn’t provide any incentive to use claw lunge as a finisher as opposed to an escape (also making that cooldown helix unpickable). I believe both buffs are on the order of 16%; if it were something like 30% and 50% respectively, then she might start looking juicy. As it stands, on the path to venom being a buff tech, the only decent buff in her kit is the wound on spike.
The common role comparison for Mellka is Caldarius. Right now, here’s now they stack up:
- Caldarius primary does 24 less sustained DPS, but will usually win a live DPS comparison because his gun is much more accurate.
- Both have escape
- Caldarius is more horizontally mobile, but Mellka is more vertically mobile
- Both have a wound, but Caldy’s is easier to apply, not on a skill, and can be permanently reapplied.
- Caldarius has two easy ranged AoE finishers in his ult and flashbang, while Mellka only has a triple-skillshot ult as a finisher
- Caldy can hard CC a wave, which is about the best waveclear tool the game has to offer.
- Caldy’s secondary does equivalent DPS to Mellka’s empowered secondary, and has two helix options at levels 2 and 7 that buff it, whereas Mellka only has a level 9 helix to buff it.
- Caldarius has more base health and a shield
Used to, you could say about Mellka “I take her over Caldy because she has a great DoT component, good waveclear because of it, and has a nutty as hell late game, which Caldy lacks”. However, as you can see from the above comparison, there really is no reason to take Mellka over Caldy right now. He’s just categorically superior.