So I was bored and possibly a little stupid. I wondered what would be the most efficient way to farm world drop legendary items. We all know the dedicated drop rate sucks and I wasn’t at all interested in doing hundreds of runs of that, but I did want to get a general idea of what does drop in random world drops, and just how “random” is it really.
To get the conditions of this simple test out of the way. I did all 500 runs with my same level 50 Flak. All runs are in True Vault Hunter Mode. My Guardian Rank Luck modifier was at 13.9% the entire time, and I did not use any weapon or item that modified my Luck beyond changes in the Mayhem setting.
I picked Graveward because he’s the easiest kill in the game for me reducing the time it took to do this, and because my expectation was that he would be a good example of randomized world loot drops.
I’ve tracked every Legendary dropped by type, name, and whether or not it had an anointment. I did not track elemental beyond the name, and did not track the type of anointment. I will have a full list of every item dropped in a nice pretty spreadsheet a little later, but it’s going to take a few hours to enter everything in and arrange it.
Now, with that out of the way, here are the basic results.
100 Runs Graveward TVHM Mayhem 0
Guns: 11 (1 Anointed)
Class Mods: 2
Total Legendaries Dropped = 43
Total Anointed Items = 1
100 Runs Graveward TVHM Mayhem 1
Guns: 44 (4 anointed)
Shields: 13 (4 anointed)
Class Mods: 10
Total Legendaries Dropped = 108
Total Anointed Items = 8
100 Runs Graveward TVHM Mayhem 2
Guns: 57 (12 anointed)
Shields: 19 (1 anointed)
Class Mods: 20
Total Legendaries Dropped = 141
Total Anointed Items = 13
100 Runs Graveward TVHM Mayhem 3
Guns: 71 (25 anointed)
Grenades: 14 (1 anointed)
Shields: 18 (5 anointed)
Class Mods: 13
Total Legendaries Dropped = 167
Total Anointed Items = 31
100 Runs Graveward TVHM Mayhem 4
Guns: 118 (39 anointed)
Grenades: 36 (1 anointed)
Shields: 25 (2 anointed)
Class Mods 22
Total Legendaries Dropped = 259
Total Anointed Items = 42
As I said, I’ll have the full list of items in a while. It’s going to take a couple of hours to put it together. But, it does show some interesting trends. As for the numbers above, I would love to see someone do 1000 runs at each level before I made some definitive statements, but from what I did I would say it certainly appears that loot distribution is not all that random. The fact that artifact drops at both M1 and M2, and then again in M3 and M4 were exactly the same makes me wonder if there isn’t a hard cap there, or at least weighted so the closer you get to a set number the less likely one of those items is to fall.
Anyways, that’s the numbers so far, for anyone interested in seeing real world numbers.