When you watch a youtubers charachter guide you will soon realize that they are running class mods with stats like:

- for Moze "gun damage, spash damage and torgue/maliwan damage*
- for Fl4k "gun damage, pistol damage and jacobs crit damage*
- for Amara "gun damage, maliwan damage and smg damage.*

*So in most cases god rolls.*

In reality what we get this:

- Spash damage, Dahl reload speed and torgue bullet speed*
- Pistol damage, maliwan accuracy and action skill cooldown reduce*

or the best one: - Dahl reload speed, mailiwan accuracy an torgue reload speed*

There are a few happy ones who got maybe two usefull stats on a class mod. I got one mind sweeper with â€śSpash damage, Action skill damage and Sniper damageâ€ť which is kind of decent, but in reality if Im not using snipers only one stat is usefull if Im not in IB.

Since itâ€™s a long time ago someone asked for a rework on class mods, heres my idea:

(all information comes from this post and i hope the amoun is still correct: https://www.reddit.com/r/borderlands3/comments/dh0a2a/class_mod_guide_for_borderlands_3/)

First of all get rid of the manufracture stat! They are not useless, but make farming VERY frustrating. If Im correct there are 70 diffrent types of stats. So the chance that one stat is actually â€śWeapon damageâ€ť is 1/70.

Correct me if im wrong, but i believe the calculation is correct:

To get one stat you want the chances are 1/70x3=4,2%

To get two stats you want the chances are 1/70x2x1/69=1/4900=0,0204%

To get three stats you want the chances are 1/70x1/69x1/68=1/343000=0,0002915% so basically 0.

*multiplied with 100 to get %*

So there are in total 38 stats which can come with manufractor stats. Delete them would lead us to a chance of:

To get one stat you want the chances are 1/32x3=9,375%

To get two stats you want the chances are 1/32x2x1/31=1/992=0,101%

To get three stats you want the chances are 1/32x1/31x1/30=1/297760=0,00336% so still basically 0.

*multiplied with 100 to get %*

Damn I hope I i suck at math and this i complete wrong, because the chances dont look very goodâ€¦

Based on my glorious calculations this would mean: you have to farm a boss with a guaranteed drop rate of that one specific class mod 1000 times to get a chance of 3,36%, 3000 times for 10,08% ?!?

GOD damnâ€¦

We need categories for the stats

So here I already deleted all manufractures and tryied to make some categories. I dont believe that is is near perfection, but it looks already better than getting 3 diffrent types of reloading speed. I missed Action Skill Damage on the reddit list, so my list is on one point bigger.

So all legendary class mods should drop with one stat of each row. This way we would never get something like Shield capacity, max health and Wepon accuracy.

Hope this post is not a complete mess, i tryied my best but there are a lot of numbers which I had to thought ofâ€¦ And sorry for the broken english, wish I could do it in german ^^

Cheers!