I totally agree to jmorales20, i too prefer the damage buff over the heal, its only an option when i’m the only healer/supporter, for the rest of the time i’m staying between melees and snipers, never the most forwarded of my team.
IMO every team profit from an agressive reyna, more than one who is completely into healing,
Check my build, you’ll mention some really neat damage buffs, my mate plays thorn, so i can give you an proven working example:
Me (Reyna) and my mate (Thorn) encounter an enemy, mate gets overshield, we both do 16% more damage, enemy gets prio, additional +32% damage, shoot homing pulse cannon (level 2 helix for homing, level 7 helix option Pulse Cannon deals 18% more damage) until it overheats, which causes your lasergun to deal 50% more damage (level 3 helix Mutation), with level 9 you can stretch overshield damage from 8 to 14 seconds, which basically means that (if the overshield is not depleted by enemys!) You have an 14 second damage buff, if you have an cooldown reduction gear item you can re-overshield your mate before it runs out, if we both stay defensive and let the melees clash around in the middle we have nonstop overshield damage buff, on lvl 10 theres an mutation where you, if you launch your ulti, give all allys who are in the bubble an overshield, if you did your build like mine, and get to shield all your teammates at once, all 5 players get the overshield you usually shoot on 1 mate, so, 5 players get an overshield which buffs their damage for 14 seconds, theres no healer (i’ve mastered miko too!) Who can do anything about this