I’m going to scrawl the mystic sigils of incanting into the top of this post in the hopes they draw nigh the eyes of the mighty: @Jythri! @JoeKGBX! Verily do I summon thee!
This is a repost of something I left in your Improvements thread on the Battleborn Reddit. Though it’s quieter, I actually like your local forums here better sometimes… besides which, more exposure is hopefully better. Here are my tuning suggestions for Reyna, the Valkyrie of Solus.
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Adjust last few frames of her reload animation to be uninterruptible (once she has begun to run the action on the pistol). As things stand, if the player inputs any interrupts before she fully runs the action and resets the pistol to firing position, the entire reload is cancelled (which is kind of crazy, since we just watched her put in a new magazine!). Please adjust so that there’s less manual delay in reloading.
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The Priority Target projectile should seek the most dangerous target in view, rather than just the closest. This is especially true if the player is trying to get the high-value target, by arcing the shot up or with lateral angle. If there’s a couple of minions and an enemy Battleborn in view when you fire, the projectile should never seek the minions over the Battleborn. PvP seek priority should be Battleborn, Giant Minion, Thrall Mercenary, Shepherd, Minion. PvE seek priority should follow a similar heuristic (boss, miniboss, high-threat normal enemy, peon enemy).
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I also second the motion (forwarded by Redditors) to reduce cast time on her Ult by a few frames (.25 to .5 sec reduction).
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(Edited in) One more: When casting Photonic Ward with Huddle Up (Helix 10 mutation), Reyna should get an Overshield Booster (since she’s an ally, and she’s obviously in range).
Thanks Gearbox Team for all you do!
