If I understand correctly, according to Kalibur, some guns that naturally ricochet will get the “ricochet-toward-enemy” effect from Close Enough while ignoring the damage penalty. As I see this natural ricochet synergy mentioned frequently when it comes to Gaige, I felt a need to investigate.
I do not have a link to the original data, but this was the list I saw on jianderson’s Top Gear thread:
[quote]Bandit PCs - confirmed
Blockhead - Unsure
Fibber - confirmed
Stalker - confirmed
Stinger - Nope
trick shot Jakobs Pistols - Confirmed*
Dahlminator - confirmed
Wanderlust - Too hard to tell, I have no idea
Stinkpot - confirmed
12 pounder - confirmed
Orc - Nope
Jakobs Cannons - confirmed
All Railers - confirmed
Tidal Wave - Nope
Madhous! - Confirmed
Vladof Blasters - confirmed*
*One thing I do want to note, is that I observed two values from Blasters, and Jakobs Trick Shots, meaning that (I think) while the effect naturally happens I also believe Close Enough can proc and lower the damage. These are the only guns that have this property. It is not a splash, as you can see the Trick Shot Iron just doesn’t have that.[/quote]
In the firing range, if I shoot at the floor, the natural ricochet path will make the bullet hit the target regardless of CE. However, if I shot at the side of a pilllar, natural ricochet would make the bullet miss, and only a CE ricochet would make the bullet hit the target.
Railguns were said to be immune to the penalty. However, when I fired a railgun at the pillar, the shot would always deal half damage if it hit the target. This could suggest it isn’t immune to the Close Enough penalty.
EDIT: I tried railguns again and here are some screenshots
[details=Pillar doesn’t allow natural ricochet]
[details=Damage penalty from CE]
Jakobs Cannons were also said to be immune to the penalty. However, when I fired a Cannon at the pillar, it would always miss and never hit the target. This could suggest that Close Enough doesn’t work on it in the first place
The only exception was the ricochet Fibber, where the eight unlisted pellets seemed to do full damage. However, the original bullet would still only deal half damage.
I’m not an experienced tester by any means. So this is more of a “This is weird, what’s going on here?”