RIP PvP during Lootpocalypse. RIP buildables after Lootpocalypse

You sound like the kind of guy that might enjoy setting some strange limitations on yourself when playing this stuff.

I know you like Oscar Mike. How about seeing how far you can get through the Sentinel without being seen? Obviously not the entire way through, because certain places stop you and the bosses. But still.

It could keep things fresh, and you can still get those legendaries. While farming The Renegade with Phoebe, I tested to see how many ridiculous places I could get to with her teleport. Stuff like that.

Might help.

It’s a super rare at this point for sure.

Me and my crew have been farming for them for a good while and still nothing… can’t wait to throw those on my El Dragooooooooooooooooooooooooooooooon.

I usually end up spamming 10 or so drones at the end for the queen bee challenge.

Renegade shards are everywhere.

I certainly hope you are being sarcastic, because this post comes across as entitled as all get out. “I got mine’ plebe, now take your stun-every-three-seconds and like it.”

Congrats to you for crushing Advanced Saboteur enough times and enjoy the rarified air. The feeble peons may get their chance at it soon.

I wasn’t entitling myself at all… I was saying that it’s going to be scary to think about seeing multiple people with that legendary. Where did I say “I got this I’m better than you”? I said Ive seen very few people besides myself who have used it.

Also it applies a slow not a stun

5400 shards!

Without one piece of gear constantly spitting out shards…you will never get there in time to do you or your team any good AND because you had to use a shard generator in the first place you eliminated one of the Legendary items already (unless you used a Legendary shard generator ).

The REAL value of the event is:

  1. Creates excitement

  2. Gets more people playing

  3. The two items above cause “word of mouth” good press for he game. Which travels around the net.

  4. Gives more opportunities to build different load outs and capabilities around a specific one legendary item build which is FAR more normal and useful in this game.

  5. Which in turn causes more experimentation and play.

It’s absolutely the RIGHT move by GB. Totally good call on their part.

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Anyone who doesn’t run the zero cost shard gen is either stupid or just incredibly unlucky to have gotten one.

If anything RIP exp curve.

Or, you know, doesn’t have to rely on one. Part of using strategy in a match is using your shards efficiently. Just because someone doesn’t need a shard generator, unlike you, doesn’t mean they are stupid.

I used one on Mellka for awhile, and then decided I could use that spot for something else. Yet I still managed my shards properly.

2 Likes

If you play well enough you don’t need to buy any robots or turret early game

Me and my mate always run full legendaries without any shards item and we have like 90% win in pvp… because after 15min we are just invincible… and whenwe all are full stuff we can spam those robots… but mercenaries are better and free

The key is the map control, we always go and steal enemy crystals and mercenaries we never had any problem playing like that

We always laugh about team with full white items or those player who rush the Laser Turret when the game start, because they will have so many useless shards when the game ends

ofc we can play without them but they are very strong, Vow of Vengence + Vow of Fury + Boots of Brutes = +50% more DPS and perma slow… if you take them purple you loose so much… so yes it’s worth
You just need to play a bit more safe early game but keep pressure to not let them take any crystals or mercs

In some parts of the world (or anyone who has an Android phone), there’s also this mobile game that just came out that forces people to go outside and go for walks while draining their battery life. Given how much it has blown up over the weekend, I would feel it would have a much bigger impact to the Battleborn queue times (in all modes) during the Lootpocalypse than a higher legendary drop rate. :sunglasses:

The last few weekend events have been arguably more beneficial to PvP players so it is only right PvE players get some love too.

I suspect Gearbox is using this to test the boss drop behaviour more so than straight up making players happy as there have been reports/beliefs from players that boss drops are inconsistent (rather than RNGJesus just trolling them) and to me the best way to test this is significantly boosting the drop rates for a period of time to get a better sample size of data. Don’t get me wrong, I really want the drop rates to stay as they are now and absolutely love the idea of a Lootpocalypse (where were you back when I played Borderlands 2…:sob:), but the developer in me thinks this is the main reason why we are getting showered in orange right now :wink:

I totally plan to not work on any more Battleborn projects this weekend and go all out in completing my Legendary collection (or at least what I can get from bosses), that will serve no purpose other than being complete, shiny and badass. :sunglasses:

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Only time I use 2 is if I’m running Miko
I’ll do 0 cost shard, Miko lore, and Song of Vigor

Following others around I pick up shards from minions so I get them both relatively fast

With Biosynthesis and SoV, those around me get a pretty decent Hps even when they aren’t beamed

I run 2 Legendaries and a Purple in all 9 of my loadouts across 9 different characters.

It’s really not hard to get shards and I base when/how I activate my gear on how the match is going. That’s kind of the point…

I’m not calling anyone stupid, but why not run an uncommon shard gen with a penalty. It’s only 420 and you don’t waste a third of your loadout just on shard gen. At least you get one additional bonus. It takes almost no time to get 420 shards on any map.

I actually sold all of my zero cost gear because I couldn’t see wasting any slot on just one bonus.

It’s only really needed in Capture where it’s almost impossible to grab enough shards. I hardly even needed a shard gen in Meltdown - and then again it would probably only be Quatermastery Bin.

There’s a zero-cost shard gen piece? I must have been super unlucky…

Because over the course of a game its 3600 shards that you didn’t have to pick up.

You times that by 5 and well that’s 18k shards your team didn’t have to pick up or find. Even if you use them just for buying buildables you are massively ahead on the exp curve compared to someone just saving up for a legendary.

…I have more than 500 hours into Advanced PvE but last night some friends coaxed me into PvP.
After agreeing I realized the 4 loudouts I have were all shard+legendary builds and to activate anything for Galiliea I’d have to rob from my team. Granted we share 20%, but still, I only allowed myself to activate one each match.

You made some very good points there G. :sunny:

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Any white piece of gear with a penalty (the attributes listed in red) will have a shard cost of 0, including shield generators. People often try to find one with a penalty that doesn’t apply to their character (like giving Alani a penalty to reload speed or recoil redux, which have no effect on her) so that the only effect is the benefit.

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No, it’s only 420 shards more than an uncommon shard gen with a penalty and you get the extra bonus.