The whole point about deciding between running a Common or Uncommon Shard Collector is how quick you can get your hands on Shards in the map.
If you manage to grab 420 Shards in the first 2 minutes, you’ll only lose about 252 of the ~3780 Shards you could generate over a whole round. That’s only a small percentage of your total possible Shard Generation, for which you could get another Bonus on your Shard Collector. Both options have their benefits 
Good point, I totally missed that aspect.
I’ll be playing PvE only as I need to take a break from Battleborn’s PvP for a while.
This is probably a good indicator of how the entire playerbase will behave (sans those who absolutely will not play public/story modes for one reason or another). As soon as our group of friends all reached CR100 in story mode, everyone turned to PvP for a new challenge. When the shine wore off, we started playing a couple of story missions a night, too.
I use “everyone” and “we” loosely, as we didn’t all follow this pattern to the same minute, but the pattern emerged nonetheless.
GBX has and will heavily influence this pattern with special events and many who have forsaken one mode or another (or the game entirely) will be enticed by patches, DLCs and new BB.
This keeps it fresh for me. Maybe the timing hasn’t always been in my favor, but I haven’t been disappointed for more than a couple of days at a stretch before things picked up again. Here it is, July, and the next big thing is around the corner. I’m just hoping we have the bandwidth left over to download it.
Totally agree.
That’s the key. “Keep it fresh.”
While continuing to tune up the game and add all the little special events and goodies.
PvP is fun but a guy like me has to know his limitations.
I’m not a fast twitch artist by any stretch (age does that to you by the way…dammit)…and have to rely on understanding mechanics, weapon systems, terrain, etc.
And some times I have it down perfectly …the right build, tactics and equipment and know the map like the back of my hand.
Only to have some fella or young lady with much faster reflexes wipe the floor with me…LOL
I can still out shoot their ass on a REAL rifle or pistol range…any day of the week. But that counts for squat game wise.
So I enjoy going back to PvE every now and then and the Loot event coming up is really timely as PvP has kind of lost its attraction to me right now.
Bah! I say and Humbug!
Just because we weren’t born with a mouse in one hand and a console controller in the other . . .
Two thumbs up for knowing your own limits though. ![]()
Of course everyone knows their limits until they sail past them, but that’s another thread for another forum.
Now, take your new-fangled gadgets and get off my lawn!
Also when you load in the game you can generate prolly 70ish shards just waiting in the base.
I was trying to point out that you were arguing about micro-decisions (Common vs. Uncommon shard generator) within the same macro-strategy (use of shard generators):
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Your point is a specialization argument: If you’re already using a gear slot for shard generation, you want to get the maximum out of it. Therefore, a 0 cost generator is the logical choice.
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@Elaura’s point was more of general gear strength argument: If you can have a shard gen that does more than just generate shards, why not take it if it comes at a reasonable price?
I was just trying to put this into the proper context, as the real difference in shards gained is minimal.
I am aware of how crucial shards are early game, that’s why I assumed a 2min window to gather 420 Shards (which should be doable without depriving your teammates of shards).
Back on topic: Lootpocalypse draws near. ![]()