An increase in raw damage DOES, at least partially, solve the issue of the overall damage you get with weapons like the Recursion.
Let’s say you have 28 projectiles that would ricochet with the Recursion prior to today’s patch. Now, you get only about 4 (as I recall from reading the patch notes) and the projectiles cannot re-ricochet again once they already have ricocheted (which is a HUGE source of damage, obviously).
28/4 = about 1/7 of the damage. This is not exact math because there is no way to know how many projectiles are ricocheting at any one time, but you catch my drift. If you then multiply the base damage by some multiple to get it to where the weapon’s projectiles can hit 1/7 as many times but do roughly equivalent damage, this would help address the issue.
And you still don’t have any game performance issues. This would have seemed like a good middle ground to me, but I don’t really think they are all that interested in balancing around level 60. I feel certain they will figure out how to address this as the game matures and we get to level 70+.
Or maybe they will do nothing at all and the Recursion is just going to be a B-tier weapon for anyone other than Amara, as it was before the MTD was released and multiple ASE elements were added. That may be what the devs want for the game.