If setConcurrentBuildLimit(NewShipType,0,N); has an N higher than 2(What is that other parameter anyway?), some strange behavior becomes apparent that doesn’t come into play with the core game. A ‘stack’ in the queue only gets the ‘top’ ship on it built at a time, so if N is huge and your build queue looks like:
Ax20
Bx20
Then you’ll build two ships at a time. But if it looks like this:
Ax5
Bx5
Ax5
Bx5
Ax5
Bx5
Ax5
Bx5
Then you’ll build eight ships at a time. This is… not quite what I was expecting, so I thought I’d give people the heads up.
I wonder, is there any access to reorganize the build queue on a script level? For what I’m trying to do, that’d be the start of a work-around at least.