That is what it’s called, right? The lvl 4 helix that isn’t Flailing Fists.
Anyway, I messed up and picked this yesterday in a Quick Match Incursion. I’ve never felt more detrimental to my team. Pretty sure I ended up going 3 and 3 that match.
Can anyone justify this helix?? If it’s meant to make your escape better then I don’t think it does that. Maybe you can use it to get away a few times, but eventually the enemy team is gonna catch on and use it against you ( putting shadowfire pillars and geysers in your path after you 180)
Are there any plans to rework this helix? I think it should be changed completely unless someone is using successfully in higher skill matches, in which case, I’m open to advice.
Maybe they could change it to something like “Increase the distance traveled while in Closeline and enables use in midair.”