Running away is more effective

I have gone into FFYL like twice so far, which is a lot less than, say, BL2.
Part fo the reason for that (besides Amari being somewhat tanky) is that running away from a fight to recharge shields and health is easier in this game.
Except for mini-boss fights (and even some of them, like Megamind) there is almost always a path back out of danger, and the enemies mostly do not pursue very far at all.
Just in interesting change.
–RoA