My point was to make salvaging a useful tool. As it stands no one will use them in MP because there is almost zero chance of getting away with it. Also, with the AI the way it is now and the reduction of armor it’s more vulnerable in SP as well.
My reasoning: Back in the day, salcaps were scarcely used in multiplayer because it was very difficult actually getting away with a capture. It was not used very much but it was used on occasion. I’ve used it to some success and so did others. Also, back in the day, there was no dedicated cap for salcaps. It was tied into the generic corvette cap. A player had the choice of what strategy to use and how many salcaps, if any, to dedicate to that strategy. It wasn’t predefined.
All I’m saying is: The original game had no special cap, other than corvette cap and it wasn’t a problem so why introduce a cap now since the salcap has been made even more vulnerable and the AI is also better at defending against them.
If GBX were to remove, or change, the caps for Salvage Corvettes, what
other ships should have their specific caps removed or changed?
The cap is a dedicated cap. Corvettes already have a cap. This dedicated cap was never in the original game.
What happens if the only corvettes a player builds are Salvage Corvettes?
They’d have 42 of them. That’s potentially enough for a crafty player to capture and take away 21 frigates, 10 Destroyers, or 7 Heavy Cruisers in one go.
Playing against the AI or an opponent, you’d never even get close to such a number of captures.
I wouldn’t be bringing this up if the salcap hadn’t been reduced to insignificance.
There is a scenario where the salcap can be used to ‘spam’ the game. In a SP or AI game where the player uses the “save game” and “pause” keys to increase their chances beyond what the designers had in mind. This scenario does not affect SP or AI games when played through without using these ‘spam’ techniques (cheating) “and” you can’t use this ‘cheat’ in MP.