Compared to Homeworld 1, many problems are in Homeworld Remastered such as salvaging fighters is now usless and the slow and underpowered salvage Corvette has to drag it’s victim to the mothership instead of a nearby carrier or shipyard for hw2 races.* This makes salvaging ships like battlecruisers in Multiplayer pointless to races like the kushan and taiidan who have not got marine/infiltrator frigates to jump in and steal the prize.
Kamakaze used to be very useful as you could send an army of resource collectors to run into an enemy mothership and half of it’s health has gone to oblivion. Also I don’t know if this is fixed yet but the ultimate weapon was (in Remastered multiplayer) was sending 4 or 5 squadrons of assault craft into a mothership to blow it up instantly.
Finally, ships blowing up do not damage nearby ships unless they are in the center of the explosion and are only fighters. In HW you could scuttle your mothership to stop a final invasion of fighters, corvettes and even some frigates if they got close enough. This is not the case in Remastered but it probably got it from the HW 2 engine.
- nearby carrier or shipyard for hw2 races… Edit: HW 2 races don’t have salvage corvettes… Silly me