Quiting out of the entire game in order to repeatedly farm a particular boss, mob or area is an outdated and antiquated game mechanic that really needs to go.
It’s simply not engaging looking at load screens and no game should ever have one of its most often repeated endgame activities revolve around actually quiting the game.
Surely there is something Gearbox could do to make farming endgame bosses(and endgame locations) better?
I doubt there is much of anything to be done to help certain people if they already dislike this style farming but I will now list some major Reasons why it is tedious for those of us that do enjoy repeatedly farming.
Load screens. I often feel like I’m spending more time waiting for loading screens than actually killing the boss. This issue is especially bad on console. Waiting to be in the game is unfun while playing and being in the game is immensely fun!
Logging out and back in ruins my immersion and breaks my engagement of playing, especially when it takes so long(above).
When farming bosses with a multiplayer group, I am forced to reform the party after every completion. This is extremely arduous as it takes a ludicrous amount of additional time to send out the party invitations and reform the group.
Suggestions on how to make this issue better/more enjoyable.
A)Perhaps make a button in the menu(near the map?) that resets all instances of mobs and locations in the game. Even if this action took a short moment to “reload” it would be much preferred to being forced to logging out entirely. This action would simply start you back at the nearest New-U Station.
B)Put the bosses on a timer. After being dead for X short amount of time, the enemies will simply respawn. (Not sure if this is possible due to if the game decides loot drops on loading into an area or not but could be another potential change to make farming more streamlined and enjoyable.
Either way, I think this would be a godsend in quality of life for anyone that plays Borderlands for any amount of time.
If anyone has suggestions of their own or comments, please feel free to share below.
Thanks for considering this as a feature to include going forward Gearbox!
*NOTE: The Circle of Slaughter and Proving Grounds are a step in the right direction, although they have a seperate issue of not being rewarding enough to be desirable to engage in repeatedly completing for anything more than simple fun and challenge.(Slaughter Shaft excluded as it is challenging and equally rewarding to repeatedly complete). However, this is a separate issue.
**Additional note: I’m not going to forego making suggestions to make the game better because there are currently already a ton issues going on.
Quality is something we should all expect at all times especially from an awesome developer like Gearbox.