Recently I worked out that the Score shown for each player at the end of a game is calculated on Kills and Assists only (it’s 2 x Kills + 1 x Assists). No other values are taken into account for this.
Yesterday I played a game as Oscar Mike. Unusually (and due to the nature of that particular game), I didn’t make any kills or assists (others were doing that) and my main focus was on destroying the opposition’s minions, buildables etc. You can see the results from the match below:
As you can see, my score for the team was zero, which makes it look at initial glance as though I didn’t contribute anything to the team. However if you look at the rest of the stats, you can see that I achieved top score for many of the other things (minions killed, buildables built, turrets built, total damage dealt etc).
I’ve seen this before with other players who have a low or no score and I know full well from the matches that they have contributed to the team in other ways.
I therefore think that “score” either needs to be reworked to include more than just kills & assists, or it should be removed altogether.
Having “score” as it currently stands encourages a focus on kills and assists and it can incur negative feelings from some players towards others who have low or no score (I’ve heard comments from some in-game about this). The game isn’t about getting the most kills or assists, it’s about team work and scoring the most points through escorting minions to the grinders etc. Whilst I appreciate that it could be difficult to rework the score to include other factors to make something meaningful, I think it needs to be done or just remove score altogether.
I hope this is something that the devs will look at and consider.





