This is a copy from my post on the Steam Community forum.
Hi all, so to start, I have tried disabling all the on-screen displayed on my system, that didn’t fix the issue, from there I messed with the different texture setting on shadows, and detail. Tried the different sync options, which adaptive helped an OK amount. Ultimately I tried lowering the texture size limit from the max of 8192 to 4096, that so far has fixed the issue, I even tried turning on the OSD’s again, and still no issue so far. My question is, is there any fix that would allow me to turn up the Size Limit back to 8192 without the flicker. I ask because the lower setting has now got my frame rate at sub 15 fps even with sync off.
I know there are patches in the works for this game, and they are going to take time due to the games unique engine set-up. Has anyone found a fix to this?
For a heads up my system is an Asus G551JW with an i7 4720HQ 8 GB of DDR3 and a GTX 960M with 2 GB Vram. So I should have no issues at the settings I am using which are near max.
Update: Ok so after letting the game rest for a bit and relaunching it. Got it to play at a smooth frame rate, but flicker started again. So tried turning all the settings down to see which one is to blame by turning them up one at a time, well that was pointless, for it flickers even with everything turned down as low as it can go.
From what I can tell the flicker is related to my frame rate. which does not make sense. Anyone can help please, it would be greatly appreciated.
Update 2: I think I found the source of the issue, it has to do with the brightness and lighting of objects and backgrounds. In short. if am in a brightly colored map with lots of lighting, I will flicker badly, if I am in a dark map, as long as I avoid the light source, I don’t flicker. In short the lighting and shadow rendering in this game has a major set of bugs that cause the engine to freak.
Update 3: Its the HDR options that are causing the glitches.
Update 4: After serious testing, HDR options are not the issue, they exposed the real issue though. The game seems to not like any 16:9 resolution over 1600 x 900. Once I set it to 900p, the issues were gone. It seems a render issue with resolutions is the culprit.
Update 5: The resolution adjustment was not a true fix, after a restart of the game, the flicker returned worse than ever.
So any help with fixing this odd issue?