This is my new Helmet Cam vision 4.1 in action. I add some new shaders to make it more āauthenticā. 90% of the sahders are adaptive and react with global lighning.
Add:
- CRT corners and curvature
- adaptive color destortion
- adaptive ambient light
- adaptive lensdirt
- adaptive DOF
- severel Cam shaders for the 80s lock.
The second one shows the better AI from the TemplarGFX mod, at the end of the video. ^^
You know, it might actually be possible to connect the camera to the side of the head. where the actual Camera was in the movies!
Uhhhā¦that would be nice. But I wanna keep it playable. Even with those shaders it is really hard at some points to hit the target. ^^
I personally think you should disable the Post Ambient Occlusion. It really does not work well with smoke and fog and such (which this game is full of). If you are using my mod to play, I have actually fixed the engine AO so turning it on in-game will give you good quality SSAO instead of that laughable setup Gearbox shipped it with
It shows you detail on the levels that shouldnāt be there and in alot of scenes makes it easier than it should be, like you have x-ray vision through the smoke
Yeah, I allready disabeld the AO in Framework. It dosen“t make sense with the cam view.
Ok, I didn“t no that you improved the stocked SSAO. I think this the reason why I don“t get 120 fps any more. I have to take a close look on it, without framework. That would be awesome, if we don“t need AO shaders any more. They cost too much performence. And yeah, this x-ray view was somtimes really stupid. Thats why I disabel the fog in the backround with a tweak. Did you set the fps block to 120 in your mod (ini)?
I“ll found a way to toogle every singel shader on/off with a keybind. So you can choose your style in gameplay, from stocked (clean) to helmet cam view (dirty), with or without mission time hud. I think it will take a night to get this running for sure.
OK, it will take a bit longerā¦I translate everything to ReShade 2.0, into the tool app. This app is really great, after you set a profile for your game, you edit the shaders with this app by pressing some buttons. And you donĀ“t need to copy and paste everytime the reshade files into the folder with the exe.
@templargfx
Can I translate your Mastereffects settings, into the tool app as well? Maybe you can use it for v4. Mastereffects is a bit old. ^^
Theres a Reshade 2.0!!!?
Of course you can!
2.0 only works with the app, incl. the download. Mastereffects dosen“t work with it, or you edit the reshade.h file.
But I“m on it and almost done. I only need to make the settings. When I“ll finish it, I send you a link with a download.
Ok, IĀ“m doneā¦
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Extract all files and start the Assistant.
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Make a ACM Profile. Choose dx9
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Choose my presets (TemplerGFX_high_HC4)
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Done!
BEWARE!!! All old reshade files are gone. This files dosen“t work with Mastereffects!!!
The game starts up with the Helmet Cam view. I left off the mission time hud. I“m working on an interactive HUD. 
Commands in game:
- Nummpad 0 (toogle Helmet Cam on/off, to your Masstereffect settings, with my adaptive DOF)
- SCROLL Button toggle ReShade on/off
Video (Demo) is still uploadingā¦
Download:
Ok, here is the videoā¦these are diffrend settings (colour reduced) ā¦and yeah I knowā¦too much grainā¦I allreday changed the grain.
But it is dosen“t matter. You can see how you can toggle between: vanila, TemplarGFX (with reduced colours, and adaptive DOF) and Helmet Cam View in gameplay.
I“ll make a new ReShade 2 Version, with the TemplarGFX Mastereffects settings from V2.
IMO, this is the best look for A:CM, check it out. First video with Helmet Cam, second one without.
You can toggle every effekt in gameplay on/off. From vanilla to Helmet Cam, with or without SSGI or DOF.
Download:
Previously on Boardsideā¦
Some new stuff with ReSahde 3. More is coming
Remember Alien Trilogy from the PS1 and SEGA Saturn?
This one is so much atmospehric, more than A:CM.
