Do save games store all the Lua variables currently in memory? Or does it just store object positions, the build queue, orders, etc.?
I’m thinking of reviving my Mission Grid mod that acts more like an RPG and has a galactic map that you can travel around. The mod currently writes its own state information to disk in order to keep track of your current location, quests, etc… But having this file interferes (I think) with the existing save function.