[SCRIPTING] Sobgroup hyperspace function questions

I’m not familiar with the new sobgroup functions in HWRM. I was wondering if there were any functions that could do the following:

  1. cause a sobgroup to exit hyperspace at a point, but retain/apply the point’s rotation parameters?
  2. cause a sobgroup to enter/exit hyperspace, but retain the ships’ original positions and rotations before they entered hypserspace?
  3. despawn a sobgroup and erase it, but without it counting as a kill or loss in the game stats?


  1. is it possible to put a squadron in a formation in a level file?