I can’t see this Season pass being $50. $25-30 maybe… One Game Mode packaged withSkill trees that change the way you play the existing game, and two new Cuts aka “Reworks” ( take some effort to make), don’t measure up to brand new playable maps and story content.
If we measured value by novel hours In-Game, it took me about 55hrs for my first playthrough doing all the side quests I could successfully complete. (I skipped the last burger delivery quest I think). That matches the price of the game. I didn’t track the DLCs, but it was a few hours each tops. Maybe as many as 20 total.
Using that logic, TVHM was not part of the price, nor where the Mayhem Modes. Those were replay options for those who want to revisit that initial experience in a different way, but they have no value without the base campaign. So, the pricing of these Designer & Director’s cuts should hang on how much novel content they add to the experience. I don’t expect it to be anything revolutionary that will turn the game on its head. Anything short of that isn’t worth charging people twice for the same game with tweaks.
Arms Race and the Skill Trees are like adding a mini-game within the game and, as I said elsewhere 1.33 DLC characters (what is a character if not 3 skill trees and actions skills). Pricing the Season Pass for two novel pieces of DLC, feels fair to me. How you market the pricing distribution among the pieces of content is subject for criticism, but $24.99-$29.99 seems to be the proper MSRP.