I know it was aimed at someone else but

I did buy them all and wish they never existed…

Great themes and awesome farming runs for $3 each. I don’t get why they make you so upset.

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shutters…

they were awful

but credit GBX for giving it a try…

If the goal is to avoid having the player farm the same bosses and unique guys over and over then other things would have to change.

For one thing, the association between a piece of loot and it potentially dropping when you kill a certain unique enemy. If that remains the same, then they have to provide another way to fight those unique guys. For example, if all those guys also spawned in the holodome. Then we could farm the holodome for a chance to see some unique guys respawn so we’d have a chance at their legendaries again. Still not the best situation because then there would literally only be one endgame map to farm. That could possibly be ok if they had multiple holodome maps to fight on.

Still seems odd. So maybe then instead they could let us reset the progress of any mission so we could reexperience it, fight those unique enemies again AND have another chance at their legendary. Because then we get to experience the flavor of fighting those guys again. We want this ability anyhow because it would be a GREAT feature.

Still, I think it’s safe to say that the fans just prefer that all guys respawn so we can farm them if we want. Gearbox heard us and gave us that for TPS. And that’s fairly recent. So maybe/hopefully they won’t proceed to some new model in another Borderlands where farming the same enemy again and again is gone.

Not sure how it would work unless they removed associating specific loot with those guys. Then they’d have to make all legendaries more common and/or associate them with types of enemies instead. For example, if all scavs had a 1 in 400 chance to drop 3 specific legendaries. All torks, something else. All guardians, another thing. Etc… Then we’d be happy to farm whole areas.

Do you think Shift will also be used for Battleborn?

Of course it’s as good as I think it is. Having played the game I have my own valid opinion on it. The only other thing I’d want is more DLC content. I love the season pass content but I always love having more content. The classes are worth it. Lady Hammerlock is fantastic and way different than Maya. The only similarity is how cryo is kind of like phaselock. But that’s about it. The borderlands games are worth playing again as the other classes because it’s a completely different experience. Ok. Mostly different obviously.

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Nope. But yes it’s your opinion. I just don’t agree. I think it’s a great game. I’m hoping the steam play counts go up over time. Or it’d be great if at least the numbers from the hero collection end up enticing people to enjoy TPS as I have. Some people don’t like space or aussie accents I guess (I like it). Maybe it stems from thinking crocidile dundee was cheesy or that the lizard in the gecko commercials is annoying (I don’t like that lizard and I enjoyed dundee as a kid). I’m not sure. In any case I think it’s a shame because I think much of this game is a step in the right direction. Also, I still think that the numbers will go up over time for various reasons.

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As a developer and a project manager I do have a very good idea thanks. Just because you may have no idea does not mean others don’t. And for my loyalty as a paying customer I also expect value for money and this game is far from it especially in comparison to the previous two … which is why they had me as a loyal customer. Not so easy next time around and you can bet they will have a very difficult time selling BL3, people remember being shafted.

Having experience means that you also have a greater responsibility to inform the community if you’re going to make such arguments. I don’t have any idea how much it cost to make this game and neither can I compare it to another game made on the same budget which is why you won’t see me calling the production of this game cheap. As it stands right now, you’re still only speculating about its costs.

I work in software development. And I am often surprised at the awesome content that game companies come up with. But also conversely mystified about how certain bugs will show up. For instance I was puzzled over the history of the grinder. What kinds of grinds it supported or didn’t at first and then later added and why.

If I implemented something like it would likely just be in a SQL table or an equivalent data structure for games. It could be implemented multiple ways. The columns could be something like, itemtype1, itemtype2, itemtype3, rarity1, rarity2, rarity3, potential_output_rarity, potential_output_type, percent_chance.

When the user puts items in the grinder, the game would run a check against my table to see if any rows match based on the first 6 columns. The downside of this method is that you might have to store extra rows to know whether a pistol, a sniper, and a shotgun is a valid recipe vs a pistol, a SHOTGUN, and a SNIPER (items are in a different order). So, maybe the data structure would have to be something smarter like a many to many to many relationship. Or maybe the code that is checking has to be smart enough to seek the data table 6 different ways based on the input types. Like below:
abc
acb
bac
bca
cab
cba

That can probably be simplified by sorting the types before checking them and storing your data alphabetically.

So, then it finds matching rows and says it’s a valid grind. The user grinds it next and then you look at all the rows brought back and determine randomly which output row to use based on the percentage chances. Moonstone grinding would influence this of course.

Another method is strictly code. Which sounds messier in some ways, but in other ways cleaner/easier to use/manipulate.

Code version would look have a bunch of IF then Else statements or case statements to narrow down the possible results of the grind and whether the grind is possible and how much it costs.

edit: I feel I got off topic… My point is, I think the game wasn’t cheaply made or cutting tons of shortcuts.

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haha interesting way to make your point which I took as there is a lot of complexity to this game that wouldn’t exist in a cheaply made game.

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I myself am extremely skeptical about the amount of DLC we’re getting for BL:TPS. I know that everything that the Season Pass was covering has been released, but are we really sure that there won’t be some more DLC for BL:TPS?

I took a screen shot of the DLC List from BL:TPS on the PC. I have all of the DLC for the game, including the Season Pass.

Interesting that there are seven slots, yet we have all of the DLC included in the Season Pass, including the Shock Drop Slaughter Pit and the Season Pass itself, and there’s one slot left empty.

Make of that what you will, but I myself am a little suspicious.

I would not mind more DLC. Another nice story DLC I would for sure spend 9,99 on.
If they do make more DLC though (which I figure is not likely to happen), I’d not be surprised when even SP owners had to buy it. No matter what was said at PAX. Money makes the world go round. Also the store page on Steam always said the SP includes 4 items.

I think you have some good ideas there and some kind of event would be excellent but just as you have different ideas that could work I feel a ‘Hunt’ event would have to take on a different form from last time. I just don’t know how to predict what form that may take :smile:

It just seems that TPS had a built in life cycle, kinda opposite to Bl2 which had additions in content because players were still coming back to the game, TPS had to fit more into a Publishers schedule. Just as Gearbox have other titles they have started releasing and are working to release I bet 2K wanted something that fit in around other titles.

I noticed that, while Randy and Mister Anderson are Tweeting for us to remember to congratulate 2K Aus for Claptastic Voyage, if you go through the 2k Aus Twitter stream they make a one tweet mention about a day or two before release and then nothing, on the day or after. In fact 2K was more interested in the whole Handsome collection being advertised instead (Don’t get me started on just how much Wrestling promotion was going on there, dwarfed everything else). Fair enough 2K want more people to buy into the Handsome Collection and all that content on two new platforms but it seems that to 2K Aus TPS was just another title. In fact the 2K Aus Twitter read back to me as a 2K advertising mouthpiece. Maybe there are Randy/Mister Armstrong equivs in 2K Aus who have there own more personal Twitter accounts who glowed about these releases, maybe.

I may have gone way off on a tangent there, sorry.

Still as far as Shift in Battleborn I’d say it will be in there somewhere. I don’t know if Battleborn has dropped loot or customization’s but I bet Shift could be used to drop content in there and it will definitely be recording player statistics.

Though, I just assumed it was part of Homeworld already and I don’t know if it is attached to that.

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One more thing I’ll add to that. I just mentioned it in another thread. To cut down on players farming the same guy endlessly, they should track how many times you’ve killed the guy per playthrough and increase your odds of getting their better loot for how many times you’ve killed it. Killed Iwa 32 times in TVHM? Then you odds of getting his best loot should be 32 out of 100. Boom. Done. Don’t like your drop rates? Kill that guy a ton and they’ll improve dramatically. Really want that legendary shield? Just punish that AI controlled bastard until it drops. It’s practically a guaranteed drop at that point.

Sure, legendaries are supposed to be legendary, and they want to make the game a hobby, but holy crap, there are already hundreds of hours you can put into this game without even chasing legendaries. This doesn’t ruin that at all. In fact, you’ll have people seeking to max those numbers just like maxing their weapon proficiency stats in BL1.

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If Claptastic Voyage is the last DLC for BL:TPS I feel that this time those who purchased the SEASON PASS like myself have well and truly been ripped off by Gearbox compared to the DLC we got for BL1 & BL2.

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Not gearbox, 2k aus. And how can you get ripped off by something you didnt pay for?

I just checked steam charts and they don’t bode well for BL:TPS. Seems like a lot of hype leading up to the release of Claptastic Voyage and it has been out for two weeks and Stats have returned almost to pre hype levels which are not good in comparison to BL2 which is a much older game and has much more replayability.

We get it. You like to check steam for the player counts. Give it a rest already, its not like the numbers are just gonna magically flip flop one day

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The numbers are actually magically flopping as there is a considerable fast downturn since the launch of the final DLC. Cold hard facts show that no matter what you say about how amazing the game is fans have just given up on it and quickly too. This has a lot to do with this new formula of giving us half a game and half a season pass. BL:TPS is a quality made game but I believe they made decisions to cut costs that have not worked out well.

Well considering that that is pretty consistent with all the dlc releases for tps, no, no it is not magic. You should know this considering how much you seem to like checking it.

And im gonna lay something on you here that may be a bit tough to swallow.

People have what are called “opinions” and just because not everyone agrees with that opinion, that doesnt make it wrong. So more people play bl2, that just means they prefer that game, that doesnt make it better.

By that logic twilight is a better book than of mice and men because more people read it last year. In reality some people just like twilight more (to my great dismay haha) and wether it is good or bad is subjective.

for someone, tps could be the greatest game of all time, and who are you to tell that person otherwise. I mean seriously, someone could argue that only true fans of the series have stuck around this whole time and anyone who still plays bl2 is a fan boy who jumped on the band wagon. what that person defines as a true fan is only relevant in their mind and doesnt mean anything to the people hes reffering too, theyre just playing a game they enjoy. But from his/her perspective he/she is right.

So please dont present your opinions as facts and let people decide how they feel about the game. They dont need your approval to like it

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