Second Annual 2018 "UNOFFICIAL" BL2 & TPS Hunt

Probably cut it down to a month Event.

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Cool. Also, with the heads and skins that drops from specific enemies, will it be the head from each class? For example, from Terramorphous, you would have to get Boatmurderer, XXX and all the other ones.

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All heads and skins! DX

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Vermi too! Bwahahaha!

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Oooooh. Cool, I’ll never got to spawn Vermi properly before, this is going to be interesting.

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You still think it should only be a month? :thinking::grinning:

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Well, if it’s all heads and skins, I’m not sure, I think the Vermi grind would take a very long time, especially because firstly, you would need to progress through UVHM to get all the required places unlocked.
Secondly, Vermi is a pain to spawn solo (isn’t it like 7.5% on solo or less?) And to add to that, getting him to drop a head or skin that you haven’t got already is pretty hard.

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:stuck_out_tongue_winking_eye:I think this head & skin hunt is the perfect addition to drive Vault Hunters nuts! Thanks @DaRTH_FuRioN for the suggestion of this craziness!

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A month is not enough time if we’re starting a character from scratch. If we just did dedicated-drop skins and heads that might just barely cut it, but if we’re adding all heads and skins that can show up it’s going to need to be longer - 6 weeks anyways.

There are surely more heads and skins in the game than all other gear combined. Some are vendor finds only. The Dahl skin is a reward for Crouching Tiger. We’re going to need a separate sheet just for them. Blech - I’m not liking imagining that. Honestly it’s a great idea that I think is going to be a massive pain…especially for the one(s) maintaining the sheets. I don’t mind splitting duties though : one person for the gear, another for the skins.

This kind of makes it irrelevant but maybe just give one point for every head/skin found?

Just spitballing.

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Just adding the skins and heads that are dedicated drops from enemies . No way are we going to go into all the BAR challenge, vendor, etc. skins and heads.

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I remember the first time i did that one. Sat in The Warriors den shooting Rakk with a Torgue AR. Took hours. Did a split shift on it lol. But yeh i understand it would be hard to maintain the points if all drops were involved, so maybe what Sun said - just the enemy drops which a lot of them will come whilst farming the bosses etc anyway. How many are there? (without looking it up)

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A lot :laughing:

Let’s say 20 bosses times 6?

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Approximately 7 heads and 14 skins per character. I’m only counting the vanilla game. I think we shouldn’t include the DLCs or HeadHunters.

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:+1:

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That is 42 heads and 84 skins. :open_mouth: As everything get exponential. Finding the last few specific items will be a lot more difficult than just getting a gear drop. So I agree with a low score per customization item.
They could have a “progressive” value thou. i.e. 2-4-8-16-32-64 or 3-6-9-12-15-18. But that would be a nightmare for the poor guy keeping track of the score! :sunglasses:
Nah. 1 point each is good! :smiley:

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I do assume you’ll only only have to do it for one class though, oui? Makes sense.

Off topic, i saw you playing Warframe. Are you feeling ok? :smile:

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No. I was thinking all heads and skins that drop from enemies. It’s already done for COMs.

I tried it a few months ago and as a melee Zer0 player I absolutely love the movement mechanics. But, I was overwhelmed by the technical info of “building” Warframes, weapons, etc.
@ChemicalConundrum has taken me under his wing to teach a noob.

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Another question. If we are going to start at lvl 72 with a Moxxi gun, how will it work with seraph crystals and torgue tokens? Do they need to be at 0 when resetting?

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Er…not so sure we’re all in agreement about the level 72 reset.

Darth voted it down. I think Sun would rather start fresh. I’d rather do a UVHM reset. Not sure where it left off.

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If we decide to do the level 72 or reset of UVHM, I would vote that you will not be able to buy any Loot Hunt weapons from the vendors. They will have to be farmed from their respective drop locations.

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