So I finished with Amara, took me a week on-and-off to complete the first play-through at around level 37ish. It took awhile to get going, but eventually (around level 20ish) she opened up and I began to really enjoy myself.
I was lucky to have only a few minor bugs. One quest giver not moving, and getting stuck at bottom of a lift that had gone up. Restarting game fixed those.
Guns feel great, auto pickup and other QoL things were helpful.
Overall a great game.
Then I started another Character. And quickly things fell into oblivion.
Having ignored a lot of the reviews / vids etc. What happened with this new character came as a real shock.
Firstly, the guardian rank being available immediately did not help. It should be locked away (for new characters / new game) until the NVHM is complete. It was odd having the abilities awarded by the Guardian Ranks applied to this level 0 character.
A minor gripe, perhaps, and easily fixed.
The Guardian Ranks themselves are a great addition. The amount of times in BL2 that I ran out of ‘sense of progression’ was once I maxed levelled long before going through the many dlc. Having these GR’s negates a lot of that.
It was when I got to Sanctuary that my sense of progression was destroyed.
SDU’s - already unlocked.
Bank - Filled with my other characters stuff. Some early level. Now ripe to ruin any sense of ‘this’ characters progression. And where was I going to put all the stuff I collect for this character ?
and the next… and the next… Four characters sharing 50 slots. Making mules almost mandatory.
I had heard about the shared bank, but thought, surely they would have that separate from each Characters personal bank ? They were just making a larger Claptrap Storage.
I guess not.
So that’s my take. Thoroughly enjoyed playing through as Amara, finding and trying new guns, keeping those I like, as I progressed through the story.
But opening the bank from another ‘new’ character and finding all that gear sitting there. My desire to continue with a second character evaporated.
Great game, marred by some incomprehensible decisions.