Seems pretty reasonable. I think it could help newer players out to see the potential synergys between characters and there helixes
jaden374
(PSN = Jaden8675309 Send me a Friend Req to Team up :0)
#7
What about if it was just that you can see your own team’s helix’s? That’s what I actually meant.
4 Likes
Oooh okay. That could be cool.
HandsomeCam
(TheFriskyFinisci)
#9
I REALLY don’t see the point, because if your teammate makes a poor choice, sure, you can throw on a mic and tell them, but by then it’s too late; an once of prevention is worth a pound of cure, and new players should be looking for advice BEFORE they choose a helix, which is what a mic allows them to do already.
Plus, if someone was to jump on their mic and even POLITELY tell me that they don’t agree with my choice, i’d get mad; just because you don’t like my choice or understand why i took it, does not mean i want to hear about it. This isn’t even counting the a**holes who will jump on any say something along the lines of “what the fck are you taking ___ for, you fcking idiot!”.
All in all, i see ZERO benefit from this idea. I don’t mean to come off as mean or dismissive of your opinion either; just giving mine.
2 Likes
Benedict_87
(ERROR 151-C: SOLUS SERVERS NOT FOUND (Benedict's gone forever))
#10
Breaking Character…
It would be interesting… but it would also open up a whole new Pandora’s box of mic spam.
When I play on random teams in PVP (that is… when I can actually get into a multiplayer game on PC) and the team starts losing… the mic spam and text chat spam starts flying… And in their frustration, they will use every, single, visible statistic of their teammates to hurl insults. From number of enemies killed to number of assists, to gear selections, to play style based on 5 to 10 seconds of watching another player after dying.
The visible statistics are neat for spectators. They’re neat for playback to watch later if you want to analyze your performance. They’re neat if you are teaching someone else how to play the game for the first time.
But in game, in PVP, or even in PVE for that matter, when you’re not playing with people you know… any visible statistics just give the douchebags on your team more ammunition to use against anyone they view as the weakest link. I.E. - Everyone but said douchebags.
It’s just an open invitation for bullying criticism and toxicity.
As far as being useful so you can know tactically what to pick yourself… ehhh… you can just ask your Kleese if he picked the heal chair. Or ask your Alani if they picked the healing with Riptide or with Geyser.
Knowing everyone’s helix choices at every level, especially for selections that don’t even give teammates a bonus seems unnecessary and nasty bait for trolls.
8 Likes
I don’t see much strategy been used by seeing your teammate helixes. Every experienced player know the usual helixes and abilities from certain toons that are always picked. For example: helix 1 for Galilea is the pull…
Other good players like to go outside the usual and pick other helixes (me as an example with Galilea without the pull). If this option becomes available, those players that try uncommon helixes might get discrimated/insulted by their own teammates
1 Like
jaden374
(PSN = Jaden8675309 Send me a Friend Req to Team up :0)
#12
I understand and I respect your opinions.
With this mindset, one could argue that they should just get rid of many - if not all - stats on the scoreboard all together. Damage taken, damage received? Healing Given - can’t have that visible to the trolls either. 
But alas, I think the game has survived with stats such as these (plus gear type view able) and I think the addition would be less toxic than one would think for something such as helix choices.
But I do know what you are saying. And I know where you are coming from.
Hmm… Maybe I am missing something…
We are allowed to see the stats of gears during a match right? Or is that only post game?
Whitethroat
(A euclid-class anomaly)
#14
I would be all for it less visibility of stats, to be honest. We already have enough issues with matchmaking, and that definitely brings out the toxicity for some players who end up in lower level teams vs higher level teams. Having all stats be flatly visible (often with little context as to what was going on in the actual match) fuels their ammunition, as @Benedict_87 said.
As much as I wish we could put in more for teaching purposes, I’m jaded with online PvP and don’t expect more positive than negatives.
3 Likes
HandsomeCam
(TheFriskyFinisci)
#15
I fully agree with the “remove all stats” argument, and am thankful that there are not leaderboards; or at least that i haven’t seen them…
2 Likes
A month after release or so, a guy on mic asked one of us to play Kelvin and another guy on mic said sure. The Miko-lore-achiever gave tips and the new guy eventually decided to play him in the future. One of the best in game exchanges I’ve seen
3 Likes
HandsomeCam
(TheFriskyFinisci)
#17
I’ve had good exchanges too; but they PALE in comparison to the bad exchanges, which were addmitedly back before it was 90% veteran players.
3 Likes
Without trying to derail the post too much, it’d be fun if Gearbox could release weekly/monthly/lifetime stats regarding the popularity of helix choices. Regardless of whether those numbers are in-game, through Battleplans or similar means. In that sense I’d be up for it. It’d be interesting through such stats then to see how oneself relates to the majority.
5 Likes
beta382
(beta382)
#19
Responding to the OP, I don’t see why this should be necessary. You should be able to determine what helixes your teammates and enemies took by just watching them play.
3 Likes
BenHoliday
(Ben Holiday)
#20
This. If you can’t tell what your teammates are using, then you’ll never be able to figure out what your opponents are using, which is far more important information to have. I’d much rather force you to learn how to figure it out for yourself, so that you have the ability to do so when the enemy comes calling.
Plus I really wouldn’t want my less experienced teammates spending all their time loading up the scoreboard and clicking through menus, and thus being killed because they were easy pickings.
2 Likes
jaden374
(PSN = Jaden8675309 Send me a Friend Req to Team up :0)
#21
Okay, I see the overwhelming response to my question was “no”
The people have spoken! Thank you all for your responses!
1 Like
So I know what people are saying about it increasing salt but it’s not like that will ever stop the truly salty people from criticizing and judging you even if we didn’t know what gear was being picked or the overall stats/kd ratios. You can only minimize the judgement so much.
And I agree with what other people are saying: you should know if some one takes fragcendiary, napalm, parting gift, the cooler over firestorm, which mine Toby takes, etc. but there are still skills that are pretty difficult to figure out if they are taken or not.
Such skills being:
Alanis 3 5 6 7 and 9
Mikes 3 5 6 7 and 9
Whiskeys 3 5 8 and 9
Montanas 1 3 5 6 7 8 and 9
These skills just to name a few are not very easy if at all to distinguish which helixes have been chosen.
I would actually love this. It would let me give people advice on how to do better.
However, people get salty enough when I give them tips in how to play, sooo…
Never give an advise to someone when that person hasn’t asked for it. That’s a hard lesson I learned through real life and it applies to games as well 
1 Like
…it’s hard for me to sit back and let someone do poorly, even if it’s just a video game. I’d rather have someone hate me for being super-critical than have them fail miserably at whatever it is they’re doing.
It’s also a pet peeve of mine when I do something wrong, and nobody tells me that I’m doing it wrong or that I’m not supposed to do it.
I guess I’m a bit of an odd duck, because I’ve never had an issue with someone criticizing me or giving me advice out of nowhere. I take any and all resources and information when and where I can get them, and I really think the world would be a better place if everyone thought like that… less people with hurt feelings and anger, and more people with the skill and knowledge they need to perform their best.
However, it does annoy me if someone tells me I’m doing something wrong without being specific. (e.g. someone saying “you suck, you’re supposed to be doing good” without telling me why I suck, or how I’m supposed to be doing good in the first place.)
2 Likes