I don’t see much strategy been used by seeing your teammate helixes. Every experienced player know the usual helixes and abilities from certain toons that are always picked. For example: helix 1 for Galilea is the pull…
Other good players like to go outside the usual and pick other helixes (me as an example with Galilea without the pull). If this option becomes available, those players that try uncommon helixes might get discrimated/insulted by their own teammates
1 Like
jaden374
(PSN = Jaden8675309 Send me a Friend Req to Team up :0)
#12
I understand and I respect your opinions.
With this mindset, one could argue that they should just get rid of many - if not all - stats on the scoreboard all together. Damage taken, damage received? Healing Given - can’t have that visible to the trolls either. 
But alas, I think the game has survived with stats such as these (plus gear type view able) and I think the addition would be less toxic than one would think for something such as helix choices.
But I do know what you are saying. And I know where you are coming from.
Hmm… Maybe I am missing something…
We are allowed to see the stats of gears during a match right? Or is that only post game?
Whitethroat
(A euclid-class anomaly)
#14
I would be all for it less visibility of stats, to be honest. We already have enough issues with matchmaking, and that definitely brings out the toxicity for some players who end up in lower level teams vs higher level teams. Having all stats be flatly visible (often with little context as to what was going on in the actual match) fuels their ammunition, as @Benedict_87 said.
As much as I wish we could put in more for teaching purposes, I’m jaded with online PvP and don’t expect more positive than negatives.
3 Likes
HandsomeCam
(TheFriskyFinisci)
#15
I fully agree with the “remove all stats” argument, and am thankful that there are not leaderboards; or at least that i haven’t seen them…
2 Likes
A month after release or so, a guy on mic asked one of us to play Kelvin and another guy on mic said sure. The Miko-lore-achiever gave tips and the new guy eventually decided to play him in the future. One of the best in game exchanges I’ve seen
3 Likes
HandsomeCam
(TheFriskyFinisci)
#17
I’ve had good exchanges too; but they PALE in comparison to the bad exchanges, which were addmitedly back before it was 90% veteran players.
3 Likes
Without trying to derail the post too much, it’d be fun if Gearbox could release weekly/monthly/lifetime stats regarding the popularity of helix choices. Regardless of whether those numbers are in-game, through Battleplans or similar means. In that sense I’d be up for it. It’d be interesting through such stats then to see how oneself relates to the majority.
5 Likes
beta382
(beta382)
#19
Responding to the OP, I don’t see why this should be necessary. You should be able to determine what helixes your teammates and enemies took by just watching them play.
3 Likes
BenHoliday
(Ben Holiday)
#20
This. If you can’t tell what your teammates are using, then you’ll never be able to figure out what your opponents are using, which is far more important information to have. I’d much rather force you to learn how to figure it out for yourself, so that you have the ability to do so when the enemy comes calling.
Plus I really wouldn’t want my less experienced teammates spending all their time loading up the scoreboard and clicking through menus, and thus being killed because they were easy pickings.
2 Likes
jaden374
(PSN = Jaden8675309 Send me a Friend Req to Team up :0)
#21
Okay, I see the overwhelming response to my question was “no”
The people have spoken! Thank you all for your responses!
1 Like
So I know what people are saying about it increasing salt but it’s not like that will ever stop the truly salty people from criticizing and judging you even if we didn’t know what gear was being picked or the overall stats/kd ratios. You can only minimize the judgement so much.
And I agree with what other people are saying: you should know if some one takes fragcendiary, napalm, parting gift, the cooler over firestorm, which mine Toby takes, etc. but there are still skills that are pretty difficult to figure out if they are taken or not.
Such skills being:
Alanis 3 5 6 7 and 9
Mikes 3 5 6 7 and 9
Whiskeys 3 5 8 and 9
Montanas 1 3 5 6 7 8 and 9
These skills just to name a few are not very easy if at all to distinguish which helixes have been chosen.
I would actually love this. It would let me give people advice on how to do better.
However, people get salty enough when I give them tips in how to play, sooo…
Never give an advise to someone when that person hasn’t asked for it. That’s a hard lesson I learned through real life and it applies to games as well 
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…it’s hard for me to sit back and let someone do poorly, even if it’s just a video game. I’d rather have someone hate me for being super-critical than have them fail miserably at whatever it is they’re doing.
It’s also a pet peeve of mine when I do something wrong, and nobody tells me that I’m doing it wrong or that I’m not supposed to do it.
I guess I’m a bit of an odd duck, because I’ve never had an issue with someone criticizing me or giving me advice out of nowhere. I take any and all resources and information when and where I can get them, and I really think the world would be a better place if everyone thought like that… less people with hurt feelings and anger, and more people with the skill and knowledge they need to perform their best.
However, it does annoy me if someone tells me I’m doing something wrong without being specific. (e.g. someone saying “you suck, you’re supposed to be doing good” without telling me why I suck, or how I’m supposed to be doing good in the first place.)
2 Likes
I understand how you feel. I felt the same way. Unfortunately, giving advise is taken as a condescending act by some people. Some people/players believe they don’t need anyone telling them what to do when they haven’t asked for their output.
1 Like
reliikki
(30% more flak)
#27
We’re taught from a very young age that being wrong is probably one of the worst things you can do. We’re taught you should feel ashamed and humiliated when you get anything wrong.
Unfortunately the only thing this mindset achieves is that everyone grows up to be adverse of any new information, it’s much more comfortable to stick to your own view of what’s right. And it’s really really tough to try and unlearn, too. Some (most) never do.
But at least for me, gaming has helped with that a lot. In games you fail constantly. You have to accept that your way may not be the best way. And I’d like to think most gamers have the capability to realize this, even if they get… salty about it 
How you deliver advise is also a big contributor to how it’s received. There’s Advice and then there’s ‘advice’.
Sorry for the off-topic, trying to pass time and nobodys online to be bothered 
4 Likes
That’s true, I agree with a lot of what you said. I’ll admit, I can be very blunt when it comes to giving advice to people. People often think I’m an ■■■■■■■ or just being needlessly confrontational even when I explicitly say, “I am trying to help you be better.” (However, if someone is very sensitive, I try to be very polite when possible.)
If someone screws up, I let them know why they screwed up and how to avoid it in the future… in the most direct and clearly communicated way possible.
I do not sugar coat information to make it easier to swallow. Doing so opens up the opportunity for someone to entirely disregard what you are telling them as “irrelevant” because your information becomes a “if you want to” type thing, rather than a “absolutely must” type thing.
If someone dies as Pendles by diving directly into a fight without any use of stealth, I tell them that they are playing the character in the absolute worst way possible. I inform that they need to flank, they need to gank, and they need to use stealth. No ifs, ands, or buts about the situation.
It’s worth noting in this particular context to try to set up the advice more so as a potential debate. If someone said “what if you did a instead of b” instead of “b is the superior choice. Ignore the f*** out of a” I would be so much more willing to engage in the conversation.
3 Likes
Unfortunately, trying to give someone advice by starting a discussion or debate just opens up the chance of miscommunication… or even convinces them to adopt a suboptimal playstyle which hurts them and the team.
In the environment of Battleborn, it’s very important that you communicate clearly, quickly, and effectively. If someone asks which helix to pick, I say “pick this helix, it’s better” because there is absolutely no possibility of someone not understanding what I mean.
I love discussing/debating things with people, don’t get me wrong. It’s just that when there is no debate to be had (Crash Helmet or Axe Ricochet, Brawler’s Boon or Tenacity), it’s significantly more efficient to say, “b is the superior choice, ignore the ■■■■ out of a.”