Since my last thread like this got good info, how about this one? I’ve long been slightly mystified by the three senor types, visual, primary, and secondary. The wikis say these things about them:
VisualRange
PrimarySensorsRange This value is the radius of detection around a ship, represented by the blue spherical area in the Sensor Manager. You can completely observe enemy activity within this range.
SecondarySensorsRange This value determines the radius of detection beyond the primary sensor range, and is not represented in the Sensor Manager. Smaller ships do not appear in secondary sensors.
visualRange = :
prmSensorRange = : Range of the primary sensors, shown in the Sensor Manager by the blue sphere.
secSensorRange = : Range of the secondary sensors. This range is always greater than the primary sensors range. Secondary sensors are not shown in the Sensors Manager, and not all enemy ships appear in the secondary sensors range.
detectionStrength = Detection strength used on ships in visual range.
So I’m trying to get a handle on the exact differences, and also their interactions with cloaking and sensor distortion. It seems implied that you can only detect cloaking ships inside visual range, but not in primary and secondary, but that’s only an implication. It mentions that smaller ships aren’t shown in secondary, but where is that determined? Is that the visibleInSecondary flag? The description of that had always led me to believe that had to do with mesh rendering in the sensors manger rather than in detectability, was that in error?
And then sensor distortion. Does It apply to all types of detection, or just the sensors detection leaving visual out? Does sensor distortion only apply if the detected ship is in it’s radius, or if the detecting ship is? Both? Either? Does it stack with cloaking? Does detection strength fall off any with distance?
Most of this is stuff I might be able to divine with rigorous enough testing, but I hope someone else can fill in at least some of those blanks.