I’ve played a lot of Incursion, like most of us, and while surrendering has become a problem I realized a few days ago why surrendering is such a problem: It’s because of Sentries.
Sentries seem to be the core problem. First of all, they need to be tougher. Their weapons need to do more damage, and their shields need to be buffed. If “Incursion” hinges entirely on the Sentry going down, then wouldn’t it make sense to have the Sentry difficult to destroy?
This is a double-edged sword, and I understand why Gearbox made them “easy” to destroy. If the Sentry is too difficult to destroy, then it takes away the fast-paced aspect of Incursion (not like Incursion is fast-paced anyway), but if you make it too easy then the game mode will be too short.
The second thing the Sentries need to be is SMARTER. At the moment, the Sentries are just, well, there. They really don’t do anything and they play a surprisingly passive role in a game mode that is all about them. If “Incursion” is to be fixed, the AI needs to be smarter. They need to fight back harder, and they need to be smart enough to evade danger rather than relying entirely on us, the players.
Again, you don’t want them to be too active, but if they fought back and helped the team more, it would be great.
Incursion is flawed, and I think Gearbox maybe know this. Incursion needs to be fast-paced, but it also needs to be a bit more strategic (this is, after all, a MOBA).
Sadly, I don’t have all the answers on how to fix Incursion, but one idea I strongly believe in is making it just one Sentry per team. By focusing the game entirely on destroying one Sentry, you can play around with what I’ve mentioned above. You can make them tougher and smarter, and have their damage buffed.
Maybe the Sentry could act a lot like Geoff (from “The Algorithm”) where it can use traps and minions to fight back. Plus, I never understood why we had to have two Sentries to begin with, when the game is clearly over the moment the first one is down.
I know what I’m purposing is difficult - making them tougher and smarter and focusing on only one Sentry - but I believe the Sentries are the core problem in Incursion and with surrendering. Think about it, you wouldn’t need to surrender if you only had one Sentry AND they fought back a little harder.
Gearbox wants you to fight back, but honestly, the chances of you pushing back hard enough after your first Sentry is down and winning the match is probably 10%. Their intentions are clearly there and their heart is in the right place, but they’ve been looking at this the wrong way.
@Jythri - What do you think about making Incursion focus on only one Sentry and buffing them?