Okay, so we’ve all seen it. Some of us have done it (yes, I’m looking at you…)
The Sentry cheese.
Sniping it with Marquis or Toby from across map, hiding behind the wall after hopping up the ledge with Kleese or Isic. We all know that’s not the way the game was meant to be played. So, how do we fix it?
First off, they NEED to fix the sentry under fire announcements. It’s completely random, yelling that it’s under fire while there’s absolutely no one near it, and you’ve got everyone pushed into the other base… or not yelling when it actually IS under fire and why is there not a huge announcement when the shield pops?
That should, hands down, be the first objective.
And to fix the cross-map snipe/back door cheese, I don’t see the fix as being map design, the problem is with how you damage the sentry… All we would have to do is change it so that the first shot on a fully shielded sentry HAS to come from a minion. Just the first shot. Not the whole shield, just the first tiny hit.
That change makes back-dooring still viable, it makes long distance sniping still viable, but it makes pushing the minions actually required in order to win.
Anyone else have a better idea?