Definitely not. The current situation does not rewards actually doing most of the work on the character, it rewards a “stealing kill” mindset of using a strong attack to finish off characters already downed by others. And that’s just a NO. This is a team game, and whoever get the last hit should NOT matter. Credit everyone who participated the same way. This would make dying far less frustrating too. Just think about it. What is the most frustrating to look at on the scoreboard. 1-7-8 or 9-7 ? What is the less frustrating. To get a kill after doing the whole job even if you didn’t got the finishing blow yourself or to deal 95% of the damage but somehow someone else’s stray bullet got him.
you will say that it doesn’t matter and I will say wrong. it shouldn’t matter. Right now, due to the way the scoreboard is counting scores and displaying kills in the first column as the most important stat, right now it matters. And the way to make it not matter anymore both in peoples mind and in the scoreboard, is to fuse the assist and kill column as one. Not caring to not get a kill after doing the job is the mindset of good players that do not need that kill to have a proper nice score in the end of the game. For those that are strugling and keep dying, doing all the work and then having someone else get the credit is nothing than frustration.
And that, no matter how much you come at me saying that it’s a team game and that what matter is not who kills him but the fact that the enemy was killed (and which I agree), with the way things are displayed right now in the scoreboard it’s not the case in peoples mind. And if peoples leaves so much, that’s also due to this. How many peoples who left after having numbers like 1-5-4 would have remained with a 5-5 score? How many insults coming from players who “gave a lot of finishing blows and therefore have good stats” towards players who are negative in k-d would have been avoided that way?
This is PRECISELY because this game isn’t about killing the opponent that no one should get a better award for the killing blow.
And for the sentry, everyone should be credited, but not with just a “1” in the column for objective. Makes it a number of damage to the sentry in incursion, for example. So that if the montana did 7k damage to the sentry, his score here is 7k, not “1”. To avoid too high number, maybe count by 10 or 100 or 1000, why not. Like 7k done to sentries during the game means having 70 or 7 points in that column, and so on.