First off, I think the most critical issue for my suggestion would be the lack of player base in PC Battleborn. Separating already small player base into two? Why? Right?
Reason why I’m suggesting this is because whatever the game is doing, it’s not working out. It could be the marketing, game itself, OR because people are discouraged by playing against organized players day in and day out.
But what if these timid players have a choice? A choice where the competition is not so intense, not so devastating with loss, and most importantly enjoyable because you can actually compete! Competitive games for everyone, both for veterans and novice, skilled and unskilled. It would be even better if there’s an algorithm that factors in win/loss ratio.
Of course, better matchmaking may also solve that issue, but KNOWING that you won’t be matched up with non premades would be immensely more attractive for someone that wants to give PvP a try and enjoy it. It may even help increase player base, which Battleborn needs more than anything else in my opinion.
Not sure how others feel about this, but I sure as heck would like this. I mean, after a long day of work I want to play casually and playing only PvE doesn’t really cut it. How about it devs?