You’re presenting Battleborn as a MOBA-esque competitive game and Incursion is over in 25 minutes? Who made this decision? How does it make any sense at all?
I was just in a game with my friends and we had a really rough start and lost our first sentry relatively early. We were coming around and pushing them back, making a lot of progress toward a comeback when suddenly the game counts down from 10 to 0 and it’s over.
I get that you’re not trying to be League of Legends or DotA, but seriously, you can’t call it a competitive multiplayer if you’re not even allowed to make comebacks. I don’t care how long the match drags on, if I’m able to pull a win out of the jaws of defeat I will stick with it however long it takes.
In a competitive setting, giving the game to “The team that’ll probably win” isn’t acceptable. Imagine if that happened in any other team-focused game? Imagine if League games had a strict 30-minute timer that just gave the win to the team with the most turret kills.
I choose to address this particular issue out of the plethora of other problems this game has with its “competitive” multiplayer because this is the first one that completely took the wind out of my sails. We were having a good match, and then suddenly it was over because… Why, exactly? This isn’t Call of Duty, nobody is sitting down and saying, “One quick game of Battleborn before work”.
TL;DR, Incursion match timer, to me, is ridiculous and completely arbitrary and ruins a lot of potential for teams to make comebacks. Perhaps add the option for a separate, more hardcore queue with no time limit? Thoughts?