@Tokesy97 I didn’t see this thread prior to posting mine, thanks much!
But this topic definitely needs a bump frequently until a decision is made over all.
triazic
(Triazic)
#76
I regularly burst heal+30% defense the shepherd bots in meltdown with Alani.
If the shepherd bot lasts even a few seconds longer, a huge chunk of the time I manage to get it to drop another overshield, which makes pushing a lot easier and causes the enemy to waste a whole lot of effort they otherwise wouldn’t have. While they’re still wailing on our minion wave, I’m now wailing on them. Seeing an enemy shayne&aurox hammer through a shepherd bot’s overshield and heath, only to have to hammer through ANOTHER overshield, full health and a 30% defense buff is pretty lols and I can see them being frustrated.
As Miko I regularly trigger biosynthesis with the helix that causes the self-heal to AOE spread and stand in the middle of our minion wave. Same deal; every hit point extra that you give to the minions, the extra hit point of damage your enemies need to expend.
Minion healing is definitely useful (sometimes), although I do agree that the priority should be made ~20% higher for players than it is currently.
I maintain healing is already strong enough in this game and there’s no compelling reason why healing should be any more automatic than skills are.
Having said that, if they could give healers a way to lock on to a target, so the target doesn’t switch at the last second, I’d support that, but it has less to do with minions than the fact people insist on jumping around like rabbits on meth. You’d still have to find the target in the crowd, though.
1 Like
mattdyer0
(mattdyer0)
#78
The thing is, guys…in most MOBA type games, you can’t heal minions at all. It makes the game favor those teams who happen to pick those characters. It should be removed all together, period.
What other games do or don’t do isn’t irrelevant, but I don’t see that as a reason to change how it works here, personally. I like being able to heal minions. Some want it changed. I think it works perfectly fine as is.
Contrary to my earlier post, I am not 100% against minion heals. (I didn’t realize how valuable healing minions could be) I just think there needs to be some priority targeting for players.
In regards to some of the “git gud n00b” comments about how we must suck as a healers to want priority targets; when it takes more time to correctly target the ally (or yourself in Alani’s case) than the split second that is usually required to keep someone alive, it needs to be rethunk.
I could definitely see a little more “stickiness” maybe to how targeting works, but don’t think it should be made trivial or automatic. I think it adds something to the game and I do think it’s perfectly fine that targeting a heal is a skill-based thing, just like everything else in the game. Yeah, it’s totally frustrating when you heal the wrong target, but when that happens, I feel like it’s my fault, not the fault of the game or the mechanics. By the same token, making a clutch heal can be really rewarding the way it currently is.
Actually, the problem is that it ISN’T skill based. It’s an auto target that sticks to the wrong ones fairly often. I wouldn’t mind it being more skill based.
If it was a straight line projectile, it would be skill based. Then, any misses are squarely on the player.
But I have had the issue where my reticule is directly on who I want to heal and the actual heal is still sticking to some minion I swept over two seconds ago. That’s not a skill problem.
3 Likes
That kind of thing should definitely be addressed, though I don’t recall that happening when I was playing Alani.
I have disagree a little. Go to other games with skill shots (better yet, game changing skill shots) and you’ll see that creep blocking is still a nightmarish ordeal that will screw you over many times.
I’m still leaning towards the solution of having it so that units are scaled by importance, so if you have an ally character and minion in your cross hairs, the champion needs to be chosen each and every time.
1 Like
kennysded
(Kennysded)
#85
Creep blocking offensive attacks yeah. Blocking heals? I’ve never seen that in LoL or HotS, which are the only fair comparisons. Reyna’s priority target should be blockable. That’s offensive. Shepherd minions should be healable. They give over shields. Thralls no, Winions no. I could see a three healer team dominating with that.
1 Like
loving-hatred
(Gone off comms, will update this when i feel like)
#86
one note on this, I actually like that sunspots heal minions. I actually went so far as to deliberately incorporate it into my playstyle and it works really well for lane pushing
2 Likes
kennysded
(Kennysded)
#87
You’re the only one I’ve ever seen/heard say that
but yay for you! You lucked out I suppose
loving-hatred
(Gone off comms, will update this when i feel like)
#88
think of it like this, you have waves of minions moving. why not use them even if it’s only to target the other minions? and if your minions are alive then they are more likely to body block the enemy
This is a pretty normal strategy for most decent Ambra players I’ve seen.
She pushes lanes by keeping her minions healthy while the other minions are dying.
1 Like
kennysded
(Kennysded)
#90
I’ve never seen that work successfully is all. Mainly because I play people who are pretty great at killing Ambra, and my girlfriend doesn’t play her that way. (That’s her main) so I don’t see it much on my team either.
I also don’t get how that works considering if the sun spot hits five minions, it immediately (or close to) dies…?
avi16200
(Avi16200)
#91
The problem is that up until character rank 12, in which you get stellar ritual, this strategy isn’t viable. Sunspots will simply tick once or twice and disappear, doing nothing. Once I got this mutation I didn’t worry about minions and also healed them in pushes.
Healing on minions shouldn’t be removed entirely but there should be some changes:
Alani’s wellspring should prioritize players, and shouldn’t be able to heal the small minions. Before anyone mentions skill, it’s an auto lock so in a fight I have very little control. Same for Miko’s healing beam.
AoE heals that aren’t consumable like Miko’s “heal thyself” should heal minions.
Ambra’s sunspots should prioritize aswell instead of reaching everywhere at any given moment. If there is a player at low health, sunspots should remove a tether from one small minion to increase the overall healing the player will get.
Place sun spot behind minions, fuel sunspot with Stellar Ritual. Works even better once you get the extra sunspot health.
It works especially well when you’ve pushed to the sentry and want to keep your minions on it for as long as possible.
1 Like
loving-hatred
(Gone off comms, will update this when i feel like)
#93
all those changes are things I can completely agree with, I was merely pointing out that healing minions might not be as worthless as people think
This is why Ambra is secretly the best healer. Once you get her replenish sunspots helix, you can heal your entire team, AND all of your minions, all at the same time, forever, with a single sunspot. Unless a nasty benedict or toby starts focusing your precious spots…