Actually, the problem is that it ISN’T skill based. It’s an auto target that sticks to the wrong ones fairly often. I wouldn’t mind it being more skill based.

If it was a straight line projectile, it would be skill based. Then, any misses are squarely on the player.

But I have had the issue where my reticule is directly on who I want to heal and the actual heal is still sticking to some minion I swept over two seconds ago. That’s not a skill problem.

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That kind of thing should definitely be addressed, though I don’t recall that happening when I was playing Alani.

I have disagree a little. Go to other games with skill shots (better yet, game changing skill shots) and you’ll see that creep blocking is still a nightmarish ordeal that will screw you over many times.

I’m still leaning towards the solution of having it so that units are scaled by importance, so if you have an ally character and minion in your cross hairs, the champion needs to be chosen each and every time.

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Creep blocking offensive attacks yeah. Blocking heals? I’ve never seen that in LoL or HotS, which are the only fair comparisons. Reyna’s priority target should be blockable. That’s offensive. Shepherd minions should be healable. They give over shields. Thralls no, Winions no. I could see a three healer team dominating with that.

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one note on this, I actually like that sunspots heal minions. I actually went so far as to deliberately incorporate it into my playstyle and it works really well for lane pushing

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You’re the only one I’ve ever seen/heard say that :stuck_out_tongue: but yay for you! You lucked out I suppose

think of it like this, you have waves of minions moving. why not use them even if it’s only to target the other minions? and if your minions are alive then they are more likely to body block the enemy

This is a pretty normal strategy for most decent Ambra players I’ve seen.
She pushes lanes by keeping her minions healthy while the other minions are dying.

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I’ve never seen that work successfully is all. Mainly because I play people who are pretty great at killing Ambra, and my girlfriend doesn’t play her that way. (That’s her main) so I don’t see it much on my team either.
I also don’t get how that works considering if the sun spot hits five minions, it immediately (or close to) dies…?

The problem is that up until character rank 12, in which you get stellar ritual, this strategy isn’t viable. Sunspots will simply tick once or twice and disappear, doing nothing. Once I got this mutation I didn’t worry about minions and also healed them in pushes.
Healing on minions shouldn’t be removed entirely but there should be some changes:
Alani’s wellspring should prioritize players, and shouldn’t be able to heal the small minions. Before anyone mentions skill, it’s an auto lock so in a fight I have very little control. Same for Miko’s healing beam.
AoE heals that aren’t consumable like Miko’s “heal thyself” should heal minions.
Ambra’s sunspots should prioritize aswell instead of reaching everywhere at any given moment. If there is a player at low health, sunspots should remove a tether from one small minion to increase the overall healing the player will get.

Place sun spot behind minions, fuel sunspot with Stellar Ritual. Works even better once you get the extra sunspot health.

It works especially well when you’ve pushed to the sentry and want to keep your minions on it for as long as possible.

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all those changes are things I can completely agree with, I was merely pointing out that healing minions might not be as worthless as people think

This is why Ambra is secretly the best healer. Once you get her replenish sunspots helix, you can heal your entire team, AND all of your minions, all at the same time, forever, with a single sunspot. Unless a nasty benedict or toby starts focusing your precious spots…

or too many enemies wander into range of the sunspot, it can still be overloaded but it’s much less likely

I forget about that mutation as the girlfriend doesn’t use it (I can’t seem to convince her it’s better. Since I tell her it’s better, she refuses to use it.) I only have Ambra level ten, and I don’t let enemy Ambra’s use it because sun Sun spots = Satan.
But I can definitely see it’s use… In meltdown. Not incursion, that’s just asking for someone to melt her face off. There, it’s good for a support style heal, but without letting the sunspot die.

I think incursion and my desire to kill Ambra’s (out of fear of that really good one…) that keep me from seeing that strategy :stuck_out_tongue:

I’m bumping this because GBX REALLY REALLY needs to address this in their next patch.

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yeah agreed, and if they’re already at it, would be nice to be more awarded in the scoreboard as a good healer, yeah assists are nice, but I often see healers who literally carry the whole team and get the least amount of score…
This is a pain in the a** while leveling, since you would level way faster obtaining kills rather than healing and get “only” assists…

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You definitely can, as Miko I heal them constantly

Are you sure? I do it all the time. It’s great when they’re over shielding as you can keep it alive forever

Yeah I made a post about this. Tankers don’t get rewarded for blocking damage, healers don’t get rewarded for healing people on the background or saving people. That’s what promotes pocket Miko even more

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