Only problem is you can’t heal the strong minions only the weak chumps. That’s why it’s so pointless
That was going to be my next point. You can’t heal Giant Minions or Thralls (AS IT SHOULD BE) but you can heal the puny ones. Makes NO sense. Think about it…if Alani has a full 3 Osmosis, she’s literally healing the small minions for more health than they have to begin with 
Gearbox…PLEASE fix this in a hotfix like yesterday. It’s really discouraging me from playing Alani/Miko/Reyna
This issue had been around since beta. I really wish it could get fixed… Miko's Healing Beam could use a tweak
Yea, if they’re not going to remove it completely, I don’t see why you can’t at least have the option to heal giant minions and thrall.
Sorry but I HAD to bump this. PLEASE Gearbox fix this!!! It’s so annoying.
Same here, I’m tired of having myself or a team die because the heal latched on to a minion.
Last night I got to watch a teammate die because my full Osmosis heal went to a minion off screen. Game…stop it…
Also, Miko can absolutely heal the shielding bots in Meltdown. I do it from time to time (if they haven’t shielded in a bit so I know one is coming or if they are close to the grinder).
While I would PREFER to prioritize players over minions when healing, at least with Miko there’s a good reason to heal minions: his level 2 helix Heal Thyself. Don’t know if it’s been mentioned yet, but when you’re fighting the opposing wave of minions but there are no allied players around, you can heal a minion while Biosynthesis is running to Heal Thyself rather than leaving to find a player.
The problem is that the game let you heal the weak minions that will die either way instead of the shepherds or thralls.
You can heal shepard bots, I do it with Alani on occasion when I’m just sitting around with a full heal. At least as of a couple weeks ago you could.
I love playing the support characters more than any other role. I don’t always get the highest score or the most kills, but I do a great job (in my humble opinion) at keeping my team alive.
However…
The biggest detriment to a support with targeted healing abilities (kleese’s rifts and aoe heal chair don’t count) is when a minion gets targeted instead and me or the teammate I was trying to heal die (but that one minion is now SUPER healthy).
Examples-
Ambra: If I drop a sunspot and a group of minions that has taken any damage walk by it -poof- no more sunspot. I successfully ran back to the base and narrowly escaped death, dropped a sunspot in range of me and another teammate who needed healing. Instead of healing us, the small group of slightly damaged minions get the heals and we’re left wondering why those minions are more important than us.
Alani: Built up enough torrent to drop a massive burst heal on a teammate only to have a minion get in the way.
Miko: Heal beam snaps to a minion istead of the person you’re actually trying to heal.
I want to emphasize this point above everything else, I have never wanted, nor will I EVER want to heal a minion; so please, please, PLEASE do away with this.
Eh, Ambra’s minion heal is actually pretty crucial to her ability to help a push. Plus, its part of what adds to the strategy of placing sunspots. So hers should definitely stay.
But the single target heals healing minions is indeed stupid.
I can understand that to a point, but give player targeting priority. Can’t tell you how many times a group of bots have jacked all the heals…
@Tokesy97 I didn’t see this thread prior to posting mine, thanks much!
But this topic definitely needs a bump frequently until a decision is made over all.
I regularly burst heal+30% defense the shepherd bots in meltdown with Alani.
If the shepherd bot lasts even a few seconds longer, a huge chunk of the time I manage to get it to drop another overshield, which makes pushing a lot easier and causes the enemy to waste a whole lot of effort they otherwise wouldn’t have. While they’re still wailing on our minion wave, I’m now wailing on them. Seeing an enemy shayne&aurox hammer through a shepherd bot’s overshield and heath, only to have to hammer through ANOTHER overshield, full health and a 30% defense buff is pretty lols and I can see them being frustrated.
As Miko I regularly trigger biosynthesis with the helix that causes the self-heal to AOE spread and stand in the middle of our minion wave. Same deal; every hit point extra that you give to the minions, the extra hit point of damage your enemies need to expend.
Minion healing is definitely useful (sometimes), although I do agree that the priority should be made ~20% higher for players than it is currently.
I maintain healing is already strong enough in this game and there’s no compelling reason why healing should be any more automatic than skills are.
Having said that, if they could give healers a way to lock on to a target, so the target doesn’t switch at the last second, I’d support that, but it has less to do with minions than the fact people insist on jumping around like rabbits on meth. You’d still have to find the target in the crowd, though.
The thing is, guys…in most MOBA type games, you can’t heal minions at all. It makes the game favor those teams who happen to pick those characters. It should be removed all together, period.
What other games do or don’t do isn’t irrelevant, but I don’t see that as a reason to change how it works here, personally. I like being able to heal minions. Some want it changed. I think it works perfectly fine as is.
Contrary to my earlier post, I am not 100% against minion heals. (I didn’t realize how valuable healing minions could be) I just think there needs to be some priority targeting for players.
In regards to some of the “git gud n00b” comments about how we must suck as a healers to want priority targets; when it takes more time to correctly target the ally (or yourself in Alani’s case) than the split second that is usually required to keep someone alive, it needs to be rethunk.
I could definitely see a little more “stickiness” maybe to how targeting works, but don’t think it should be made trivial or automatic. I think it adds something to the game and I do think it’s perfectly fine that targeting a heal is a skill-based thing, just like everything else in the game. Yeah, it’s totally frustrating when you heal the wrong target, but when that happens, I feel like it’s my fault, not the fault of the game or the mechanics. By the same token, making a clutch heal can be really rewarding the way it currently is.