Okay, a lot of other people have mentioned this already, and for the longest time I’ve been in the same boat, but recently it’s gotten worse for me. The playable characters in Borderlands pant FAR too loudly, often and after such a short delay.
I would love to be able to run around the worlds without my neighbours rightfully wondering what kind of NSFW content I’m engaged in (looking at you, Amara!). Especially with the female characters, I can certainly hear how some people might think it’s something other than panting. Besides, it’s very distracting, especially when trying to listen to the dialogue.
I just started playing Amara and my God is she worse for it! We need a volume option for character sounds such as panting when running and sounds they make when mantling, etc.
If the character can survive a jump from any height then they can damn-well run quietly! Another reason this would be great is so that we can do things whilst enjoying the game’s amazing music!
This is a plea for the developers to do literally every single player a mahoosive favour, we’re all on our knees at this point with this particular annoyance, and it’s time for it to come to an end! These character sounds add nothing to the game, and take away quite a lot. Hell, the character’s breathlessness when running makes me almost feel out of breath.
PLEASE, for the love of Handsome Jack, add a volume slider for non-essential character sounds, or toggles for the various sounds. This wouldn’t go unnoticed by the community and would be unbelievably appreciated!
And while we are in the sound department they should REMOVE the Marcus intro on the characters selection, it is absolutely awful: it is playing every time you move the cursor on another character which make it sounds like a weird mix tape, I did not know why they added this in the first place worst idea ever.
(Flying: throwing yourself at the ground and missing)
Quoted in full because I agree with you. It would make sense if it was on the new character selection menu. But on your list of saves? And I only have 8 of them - can’t imagine how awful scrolling through must be for some of the other regulars around here.
For BL2 I even used a mod to remove “breathing sound”, I am also annoyed by character sounds, we already have tons of screen effects to tell us whats going on, but this constant “screaming”, “shouting”, “moaning” is just annoying AF.
It would be nice to have separate sliders for dialogue and character screams and the like. I’m getting pretty tired of the bandit screams while suffering DoT (specifically the females, that ■■■■ is blood curdling). Makes sense why so many just play with music and little to no sound
Yeah, the panting while running in all BL has always been really annoying and stupid, given the theoretical capabilities of our V.H.s.
BL3 took it to the next level, though, with the screams of anguish when a DOT is applied. Suck it up V.H.s, it’s just a little burn that you’ll be over in 7 seconds.
Makes me turn volume all the way off unless I’m running 1st time through a new DLC.
I think this would be a fairly easy QoL fix? Leave it enabled on the new character selection, but not the existing save selection. If it’s submitted as a “fix”, it’s weird, because nothing’s broken, but I don’t know what the appropriate channel is for a, “it would be better like this” request, especially if we’d like to back it with some concensus and not just have a ticket or two in.
I don’t think the forums are the right place for it, but I don’t know what is. I have an open line with tech support with whom I’ve been submitting constant, low-level tickets (splash on the Destructo Spinner, missing sound on Digby’s Smooth Tube, item card text hidden by anointment text, and some other things), and maybe he’ll know.
I actually created a ticket about this based on the advice from a forum mod. I then got into a back and forth email convo with a support person at GB and I feel certain they had no idea what I was talking about and couldn’t understand it with multiple explanations. I think part of the disconnect is that the menu sounds you hear on the character select screen ONLY happen on PC. This isn’t a thing on console and I honestly think the person I was talking with probably has never played the game on PC.
To be fair it wasn’t the easiest thing to explain but if you had every played on PC with more than 1 character you would know EXACTLY what I was talking about. Instead, the person is just proceeding on with the troubleshooting script like a robot. Here is some of the exchange for the luls and frustration of it all:
Not sure if this is a bug or not but it apparently doesn’t happen on consoles (only PC). When at the character select screen if you mouse over existing characters you get a voice-over from Marcus describing each class (like when you create a character). When you have many characters the voice-overs start overlapping and is really obnoxious sounding as your mouse moves across multiple characters.
Thanks for reaching out to us!
I’m sorry to hear that Marcus’s Soothing Voice is overlapping whenever you place the mouse on different Vault Hunters. I understand how inconvenient this might be, so let’s see what we can do about it!
Sometimes these issues could be caused by some important data missing or causing conflicts, and these issues are generally resolved with some general troubleshooting steps. Please try them out:
Let’s begin with a quick cache clear .
Thanks for the reply. I don’t think the issue is the overlapping it’s the fact that he continues to talk about the VHs beyond the character creation. I don’t need to hear Marcus explain each VH that I already created every time the mouse moves over them. My understanding is that console doesn’t have this issue. It only plays the voiceover when creating a VH but doesn’t continue playing it forever after creation. Is this intended for him to talk every time you mouse over your existing VHs? I have multiple characters of each class so it’s quite annoying when scrolling through the list to hear the voiceover repeating the same thing over and over and over and clipping the previous ones all the while.
I completely understand your concerns and doubts regarding Marcus’ dialogue going over and over, even when at this point you might just know it from beginning to end. However, we’d like to ensure that the audio issues are not occurring due to any technical issues that could be easily fixed! Were you able to perform the troubleshooting steps we send over? If so, don’t hesitate to let us know the results!
No I didn’t perform the steps because I don’t care about the clipping. Even if that part was resolved it won’t matter to me. I just don’t want to hear it at all. So, if it’s intended that he keeps talking every time you mouse over an existing VH…my suggestion is to please fix that. If it’s not meant to be doing that then please fix it!
And here is where my ticket goes into the abyss…
Thanks for getting back to me! I completely understand where you’re coming from, and no need to worry! I will escalate your suggestions for Marcus voiceovers describing the Vault Hunters to the Dev team.
We genuinely appreciate our players’ feedback and suggestions for the game, and the developers are always eager to hear from our players, so I can assure you that I’ll be sending this off to them. Once I get this sent out, there likely won’t be a direct response from them so I won’t be able to provide you any updates on your feedback.
We’re reaching out to let you know that your request has been deemed solved.
We hope this means your issue has been resolved. If that’s not the case, please follow the link below to review, comment and reopen the request:
That’s basically what these guys do though - they vet the requests and take care of the low-hanging fruit (so actual tech support can focus on real issues, and devs only get legit game issues). Once it’s past tech support and in the devs’ queue, that’s it - we either see it as some future footnote in a patch/hotfix, or never?
If tech support is the right place to go for this, I’m pretty sure I can demonstrate it to them, but it’s not so much an issue of being able to do this as it is convincing them that it’s not just some nuisance to me, that a substantial enough number of people are down for this. It’s not broken, it’s just better if they change it.
edit - I’m literally choosing characters now:
Me: moves mouse
Marcus: “A mech, a mech, a robot, a sire, a robot, a covert op, a mech, a robot, a siren, a covert op…”
That might be true but does this happen on console or just PC? If it doesn’t happen on console that leans towards broken or maybe oversight? Maybe just a byproduct of the different interfaces and input devices. Not sure. I don’t play on console so not sure but based on a previous convo about this on the forums (IIRC) people were saying this wasn’t a thing on console.
God please don’t. It drives me up a wall. lmao. I literally hate the character select screen because of that for some reason. It’s like nails on a chalkboard to my brain. I can’t see how anyone at GB actually dealt with that or they would have changed it.
I definitely see it on PC. Anyone on console see this? Specifically, when moving the cursor over different characters on the menu here, Marcus will start a line for each, describing them. If you have a bunch of them and browse, Marcus will restart his voice line whenever a new character is highlighted (where I think the concensus here is that there shouldn’t be any Marcus dialog here at all; the voice lines are the same as for the new character selection).
Here is the actual thread I started about this long ago that I was mentioning before and that prompted me to create the actual ticket that went nowhere. @VaultHunter101 is the one who actually said this wasn’t a thing on console so…