Moze can get the “+50% Elemental Damage for next 2 clips” effect and maintain it forever, if she plays right. I think that’s maybe slightly overpowered, but not excessively so.
Zane, by contrast, can get “+50% Elemental Damage while SNTNL is active”, “+30% Critical Damage while Barrier is Active”, or “+9% Fire Rate and +30% Reload Speed while SNTNL is active”.
All of those are basically inferior versions of Moze’s Anoint in every way. Seeing as they’re far more limited in how you can use them, AND in power, I feel like they should be moderately stronger.
For example, take the Elemental bonus damage to 80%, take the critical damage to 55%, and take the fire rate to 100%.
Fire rate should logically be the most powerful bonus, since it is automatically counterbalanced by having to use more ammo and reload more often. Critical Damage should be more powerful than Elemental Damage, because critical damage requires precision, while Elemental Damage does not. And the Elemental Damage should be more powerful than Moze’s, simply because you can’t keep SNTNL active 100% of the time, like Moze can keep her clip full 100% of the time.
Last of all, Zane also has “Regenerate 12% of magazine ammo per second”, which is very ineffective for Zane, since his playstyle often revolves around moving rapidly, which prohibits weapons with large enough clip sizes to benefit from such an anointment. Add to that, “First shot after swapping with clone is free.” That way it works both with small and large clip sizes.
Do that and I think his anointments would be pretty decent. Powerful, but not overpowered.