Hey people, since I’ve reached lvl 100, I had a lot of time to see and play multiple characters and see their strengths and weaknesses. Even though I dislike tiers lists as a whole, I find them effective to spot what works and what doesn’t and give general advice to improve on heroes we find lackluster.
I’m aware there are other tier lists on the forum, the reason why I wanted to make mine is because I either find them outdated or inaccurate.
Remember that this is my personal opinion based on actual experience fighting with and/or against these champions. ANY HEROES LISTED WITH A STAR ( * ) ARE HEROES THAT I DID NOT PLAY. I BASE MY OPINION ON WHAT I SAW WHEN FIGHTING WITH OR AGAINST THEM
Shahnaz’s Tier List
Alani shouldn’t be mistaken for a full support; she is most able to hold her own as a pusher, and can be incredibly annoying for melee characters. Her Q packs an heal, pushback, slow, aoe damage and a source of Osmosis regeneration for the burst heals. She has great balance between her skills once she gets a few levels in, and her E is devastating in a teamfight. The ult makes her able to 1v1 a lot of people due to his massive damage. A very strong hero overall, and even stronger with another support such as Miko or Kleese.
Even though she got nerfed, Gali did not lose much of what made her terrifying. She still has her incredible versatility with a stun, heal block, silence, slow, pull, damage and survival skills. She does require a support to function to maximum capacity, but is still one of the best champion in the game. Just, not as broken as before.
Even with the nerf ISIC hasn’t lost his incredible damage potential. His charge beam has better accuracy than most snipers (Looking at you Marquis and Thorn) and even though he is an easy target, he can still win sniper wars. The slow he gets at H5 makes him a nightmare for everyone, and his AoE stun, pretty much makes him the best 1v1 hero in the game.
The reason Kleese is in the A tier is because he can create zones that are incredibly hard to break through, and the fact he can support multiple positions at the same time with his rifts makes him probably the best support in the game starting at H5. His big hitbox compensates for that, but with the new hero Alani, makes an incredible support combo that balances each other.
What makes Marquis A tier is the fact that the better the player, the more incredible he becomes. He can support pretty much any lane for a long distance and any attempts to kill him will have you go deep into his territory, and even then, he can escape easily with his speed and small hitbox.
No nerfs changes the fact that when Miko is healing something, that something doesn’t die. Miko is the best substain healer in the game, and forces any team to fully commit to a kill or lose the long engagements. ‘‘Kill the Miko’’ is probably the phrase you’ve heard the most in this game, and with good reason; combined with Montana or Galilea, they become very hard to break without good teamwork.
Her small hitbox combined with her bunny jumps makes her one of the most annoying harassers in the game. She can snipe, clear minions, AoE slow and burst really well, while staying alive with her super bunny skills. She does require experience, has her skill cap is quite high, but she rewards it with a great hero that can carry a game by herself.
Incredible damage output, mobility and waveclear is compensated with low health and a medium hitbox. Benedict has access to parts of the map no other champions can get to, and pretty much nullify any melee champions from reaching him, giving him great advantages on maps like Paradise. He does fall to Marquis, Thorn and ISIC (and other accurate shooters), who can snipe him out of his nest.
Fastest man alive, what makes Boldur great is his ability to zoom around the map and being a general annoyance. He has the best shield in the game, and a good Boldur is very hard to kill. He does have problems leveling up early game, but given the time, he starts to increasingly become stronger. Still, you need a somewhat competent team backing you up, or you’ll end up teleporting to base often.
He almost fell to C, but his insane DPS combined with his AoE stun/ Wave clear give him a well balanced core. He hits hard, but is also squishy and a fat hitbox. Slows doesn’t really affect him all that much and he has a lot of different skills to use which are practical in fights. Give him a good support and his weaknesses aren’t that troublesome anymore.
Another high skill cap champion. Ghalt does lose a bit of momentum due to his slow speed and fat hitbox, but makes it up with good players. Great territorial control and has the fastest melee strike in the game. His ult could use a bit of love though.
Kelvin has the potential to jump to A tier, but being a 100% melee character holds him back. His incredible initiation will be deadly with good teamwork, but having to farm all the time makes him predictable. He has problems killing people that knows how to knock you back and will generally get harassed out of lane if focused. Make sure you have a support or you’ll end up having a bad time.
Mellka is a hero that can pretty much do a bit of everything. The ‘‘Jack of all trade, master of none’’ , but still deadly in everything she does. She is a good assassin, harasser, pusher and can roam around the map picking off low-health players easily. Her poison gives her the ability to delay your enemies even more by delaying their shield recharge, and starting at H8, she becomes a nightmare to everything in her crosshair. She his held back by her lack of CC, which requires her to be very close to your opponent. She’s also the only hero with the capability of reload cancelling, which is great.
Incredible initiation, health pool, waveclear and DPS on fat hitboxes. A Montana with a Miko behind creates an indestructible wall of muscle that is hard to take down. Oh, he can reduce incoming damage too, ain’t that nice. His weaknesses, beside his gigantic hitbox, are tiny champions like Thorn or Marquis that eats him alive. Goes into any team, and is able to carry them. Literally.
Your typical squishy burst mage. Orendi’s speed and frame makes her hard to kill but still squishy overall. She can waveclear easily and finish most weakened champions easily. She does require skills to play though.
Almost A tier. What pulls Oscar Mike back is the fact that most of his damage is in an AoE zone, which can be avoided by good players. Still, his ability to stop a push and kill minions makes him a very good choice on any team, and an incredible sentry killer. He does have a lack of CC though.
Probably the best Melee assassin in the game right now, Phoebe can jump on anyone, slow them for days, kill them and escape rather easily. The small movement her Right-Click gives is enough to juke a lot of things and stay on targets after they pushes you back. She’s pretty good at breaking the backline and killing Mikos.
Shayne and Aurox*
Overall great solo tank, SaA works well as a disrupter and surprise attacks. His big frame is compensated by the fact they can go invisible, and since most of your skills will recharge your skills at a later Helix, it makes them a great substain champion that can come back into the fray rapidly. A bit of skill is required for Fetch, but the hitbox is big enough. With a slow, shield steal and stun don’t the Helix path, they are a great skirmisher and backline assassin.
Once you unlock his legendary, Toby becomes a monster. If nobody takes the time to destroy his shield everytime it’s up, Toby will wreck havoc unto any team with his gigantic damage. But that’s his main problem. On maps that require moving around, he will generally succeed in one lane, but struggle a bit moving around to support mutiple lanes like other snipers. His huge damage is mitigated by his huge frame and rather medium health. On a good team however, his stuns will kill you easily.
She lost a lot over the patches; she can still do well at pushing, but her chasing capabilities took a hit with the loss of slow on aimbot. She’s still great at surviving, and she has no problems keeping up on levels. She’s also a good defender with her ult; which can be used for great territory control and at H10 becomes one of the best ults in the game with the AoE stun. The support role doesn’t fit her that well; she’s better used with another support and as a pusher/ duelist there are better choices sadly. She does redeem herself later on once she unlocks her H7 mutation however.
He’s a good skirmisher, and can flee really well, but that’s about it. Caldarius suffer usually when people are good at aiming. No matter how fast you spam that space bar left and right, you usually lose duels due to his medium damage and no CC except a blind that doesn’t last long enough. His waveclear abilities is pretty bad too, pushing him down in C tier. He is great at finishing fleeing enemies.
The major problem with Deande is not with the player himself, but mostly who is he fighting against. The fact that your double is obvious (Red glowing eyes) makes it a gimmick that only works with players that are unaware of her mechanics, and as an assassin she is quite lackluster. She has problems chasing until H5, and even then you can easily just knock her back or use your espace skill. She does work well with more CC oriented characters since her damage is actually quite decent. But she can easily be replaced by someone like Phoebe.
Yes, C Tier. Rath is a great one-trick pony, but that ends here. If he misses his E, there is not much he can do. No escape skills, extremely weak to CC, even more so than other melees due to how he works. In a teamfight, he usually gets shut down and without his E he will lose most 1v1 fights. Some characters are pretty much immune to his combo (Mellka and Thorn come to mind). Still, his combo does tremendous amounts of damage and he can severely punish mispositions. He doesn’t need much to climb to B tier, maybe a bit of movement speed, or CC resistance.
It pains me to put Reyna at C tier. I believe she is a tiny bit underwhelming at the moment, because her fighting capabilities all depends on having allies around. You need a competent team to play as her, or her potential get wasted. She cannot push a wave, and her pistol has a lot of damage falloff, making her a mid range character. The aimbot is pretty strong though, even though it comes at a loss of precious CC, and her ultimate counters a lot of ultimates, such as Oscar Mike’s. Very close to B tier, she just needs a tiny bit of love.
A late game bloomer with a couple issues. His Scrap Cannon is not accurate, you’re forced to aim with the bottom of the crosshair instead of the center. His Triple threat adds animation and take even more time to fire, and his ultimate has massive delay before and after, and can get silenced. His good points starts to show when he hits H6, and his legendary is incredibly good. Overall a good champion that requires tuning on his animations rather than number to climb to B tier.
Awkward charge system, which doesn’t have any Helix support. Attikus is a bruiser with a lot of bruises. He’s fat, his Q is awkward to use and get stuck on a grain of sand, and doesn’t offer much to the team in terms of gameplay. Unless there is a wall, most of the time you’ll engage with Q and push them back to safety. Your only CC besides that requires a full charge (which means you can’t jump in with Q without wasting it) meaning his whole kit counters itself. He’s in a bad spot and the only champion I consider a complete waste in a team.
So there you go.
I will keep this updated as much as I can, you can expect things to change as I gain more experience with the game.
I accept all kind of constructive criticism, as long as you keep within the rules of the forum. Have a good day.
UPDATE: May 29 2016
Added Alani to A-tier, changed the description of Boldur and Ambra