Question for those who like to use flawed shard generators (0-shard cost). The four flaws possible on shard generators, as far as I know, are Reload Speed, Healing, Skill Damage, and Cooldown Time.
Although the “ideal” item is debatable, of the 30 Battleborn, 18 can use the -Reload Speed flaw without much/any penalty: Alani, Boldur, Kelvin, Thorn, Ambra, Attikus, Deande, Rath, El Dragon, Isic, Kleese, Phoebe, Galilea, Montana, Orendi, Pendles, Shayne & Aurox, and Toby, and 9 can use the -Healing Power flaw without much/any penalty: Mellka, Beatrix, Caldarius, Marquis, Benedict, Ernest, Ghalt, Oscar Mike, Whiskey Foxtrot.
This leaves 3 Battleborn - Miko, Kid Ultra, and Reyna, all of whom would suffer noticeably if using any of the four flaws - Reload Speed, Healing, Skill Damage, and Cooldown Time.
So, what do you guys use for these characters? Do you suffer through, using an argument like “Well, it might be OK to lose attack damage with Miko, since it’s a primary healer, so let’s use the -Reload Speed one”. Or do you use a different setup, perhaps without a flawed Shard Generator at all? Or with one that costs shards to actvate?
In the past, I used Shard Generators occasionally, but most of my play was missions, Incursion, and Meltdown. These days, though, I’m playing a lot of Ops, Bot Battles, and the rare Capture/Face-Off mode, all of which result in such short games that effectively require using a Shard Generator and/or super, super cheap equipment, otherwise the match will be over before you’ve activated more than a single item.
So - anyone have thoughts/suggestions on Miko, Reyna, and Kid Ultra when it comes to Shard Generators or similar loadouts?