I noticed in “kus_dronefrigate.lua” that the “random” function is used. Does this not cause desyncs? In gametype scripts, the use of this function always causes desyncs.

The random functions appear to only be used to start certain fx animations. It’s possible that the fx animations are not sync’ed in multiplayer, if so, no desync would occur.

I guess one way to test this would be to create a minimal level filled with drone frigates and see how long it takes to desync.