Umm, Unity already has a render pipeline?
You’re acting like you just remove the ground and turn off gravity and you’re done, which, haha no.
You’d have to completely scrap the movement system, the AI, and probably do a fair amount of re-working of the camera as well, at which point you might as well just start from scratch, because you’re not making a mod any more, and you’ll get more flexibility out of it because you’re not trying to hack Blackbird’s scripts to make them do things they aren’t supposed to.
And it’s not like plenty of people aren’t already doing (or have already done) Homeworld style 3D space based RTS games in Unity (Shallow Space? The tactical view of Enemy Starfighter?).
And again, what compelling reason to mod Shipbreakers to be space based is there when we can already mod Homeworld Remastered?



