Should DLC Mission Layout have been standard?

The henchmen fight is just fine in my book it’s the ice Golom (however it’s spelled) that’s just not any fun to fight. If they ditched the disappearing act and replaced it with a new (more aggressive) attack pattern the fight would be less boring.

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If anything it sounds like the new DLC will actually provide a better challenge, because it requires you to earn a perfect score in order to achieve the greatest possible reward. Whereas the best possible reward from the old missions (a legendary) is decided upon the roll of a die after crushing some hapless boss.

This is what puzzles me here - given you’re such a stickler for a challenge, to the point you walked away from Diablo 3 because it was “easy mode,” why are you so attached to Battleborn’s existing PVE system? One of the problems with Battleborn PVE now is that it’s trivial for any semi-organised team. Diablo 3 is certainly not the most demanding game around, but it’s still leagues more challenging than Battleborn.

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I don’t consider a month old reply necro. Also, so what, the thread is here and the topic is a relevant one. I’ll go necro year+ old Borderlands 1 posts if I have something to say.

Anyhow. I merely suggest trying the new content before considering it obsolete because it sounds like it gets harder as you play it. Something in the description of it implied that over multiple plays of the mission, things change or get harder but the rewards get better too.

Honestly I don’t like the idea of capping it to 3 players either but the rest of the new mission structure seems interesting and worth trying before dismissing outright.

Sure you might give the game a break before coming back to it, but just because I give a game a break sometimes, doesn’t mean I don’t come back to it again at some point.

And mostly I suggest trying the new content before judging because reading about game features often isn’t as intuitive as playing it. Some features sound great or terrible and then turn out to be the opposite when you experience it. Also I think you said you paid for it already.

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Diablo 3 later added all kinds of awesome features and is worth revisiting.

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Also I have a feeling that something gets lost in the description of game content. Maybe there is a way to start it out harder? I don’t know.

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Very interesting. I tend to think of the skins and taunts as bonus for playing the game, which is rewarding on it’s own. Some play for the achievements or for the character specific challenges, or game specific challenges. Some play for the gear hunt or the challenge of beating human opponents over and over.

I like the idea of long quests, missions and raids but I tend to want it on my own terms. For example, I like the idea of raids in Destiny but, whenever I played one it tended to burn me out on the game.

And then this made me think of Borderlands again. It can be thought of one very long narrative that you pause and save frequently. This is the structure I prefer. Mostly because I don’t usually have a dedicated crew of friends playing online at the same time as me. It can be enjoyed solo or in coop very easily. Drop in or out anytime. The raid on digistruct peak was a neat idea but it didn’t really apply well to me because of the above.

And because it was very unforgiving gameplay.

I don’t like the idea of losing 30 minutes to 3+ hours of time because we screwed something up, or somebody had to do something in real life. I like being able to pause my game and story (or at least that people can survive without me for a few if I need to do something). At the same time I enjoy beating a long campaign. Even the longest missions in Borderlands offer very convenient breakpoints at map changes, or mission checkpoints at a very frequent pace.

So Battleborn missions being 30+ minutes, no drop in coop, and fail-able is annoying for me to get used to. The dlc mission structure might be the kind of thing I am looking for in the game.

So, I’m just confused about the new mission(s) in general. Which is why I’m just going to try it when it comes out, rather than assume. At the very least I’d watch a gameplay video to see what the new content options provide.

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I think Diablo 3 is easier but given the difficulty options available, you can make it as hard as you want now.

Battleborn, though, has failable missions. You and your team might have spent the last 40 minutes doing just about everything right but then for 30 seconds or less towards the end of some of them you can fail to defend some point and lose. I personally don’t like that kind of punishment. And I’m still talking about normal difficulty. On Advanced, holy crap Battleborn is tough. You have to play rather perfectly.

In my opinion, if a team screws up something in a Battleborn mission they should get sent back to a recent location and reset back to how things were when they got to that point. In destiny players refer to it as a “wipe”. And that’s even present during the raid missions. Destiny abused it a little bit though I think and made some areas a little too rough because “the players can just try again from the wipe”. But then you have a situation where some of the players who had set aside 30 minutes to do something before they had to go, suddenly are entangled in something taking an unknown amount of time (usually spending double the time they thought). Still, I’d rather have the wipe option than starting a mission over from scratch. Also means you would want drop/in out coop support.

Anyhow, I think Battleborn’s current design would favor shorter PVE content. I often would play PVP capture just because I didn’t know if I had 25 to 60 minutes available for a mission. I like consistency and being able to jump into something knowing I have the time for it.

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That makes sense. Nice coolheadedness
Imma just put this here cuz this seems like the right thread:

The missions will be shorter
This is due to several complaints about length, and will reduce the gravity of a loss while helping the next point.

They will change and have multiple playthroughs
There are multiple different episodes of each DLC. For example, one where you take out a key bodyguard after infiltrating their base. In the next mission, you rescue Attikus now that the bodyguard is taken care of. The next, you escort him to the stronghold. You fight through the stronghold and defeat the boss. I don’t know how many episodes each will be, but that’s the general premise. This is so they have higher replayability.

You can win rewards based off of points
Specially tailored challenges and doing well in a mission earn you OP (operation) points. Rewards from points are:
A skin for the character you complete the mission with
3 taunts for the character you complete the mission with
A themed skin for the character you complete the mission with
A Commander pack, that rewards base taunts and skins
6 titles for some extra fun and bragging
This means you get 2 skins, 3 taunts, and infinite commander packs based off of how well you do, PER MISSION

The missions will have new types of objectives to add complexity
See: the PAX West trailer. Examples: generators that look like giant accelerator type things you must destroy.

Multiple objectives
See: PAX West

That’s about all I got. If I missed something tell me

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Every time you play the difficulty ramps up in exchange for better loot

I thought there was 3 taunts per character.

It all sounds great. And I will play it. But a lot of it isn’t fully clear to me yet. And that’s ok. I don’t think it will be until I see it in action via a video (90% clarity), or I play it (99% clarity at that point).

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It was less about removing the fights and more about prioritizing the fights to make smaller missions. Throughout the entire 8 missions, there are 17 unique bosses (doesn’t count the duplicates from Rendain).

We could instead spread the bosses out into MORE missions, fixing the missions with only 1 boss, as well as trimming up the time for the longer missions

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WAIT 3 TAUNTS? I had always heard one. Do you have a link? It’s not that I don’t believe you, because I do, but I don’t wanna take a risk on my hype at all. As my personal hero would say, “Make it RAAAAAAAAAAAAIIIN” in case you don’t recognize it it’s Tiny Tina. Although I figure you will

Official word right here:

It should be here on the main website.

What is there to unlock in the first DLC Story Operation?

Unlock up to:

  • 6 titles
  • 2 more skins for each of the current 28 heroes, up to 56 new skins
  • 3 new taunts
  • Faction Commander Packs each time you hit the max score

All five of the upcoming Story Operations are included in the Season Pass and Digital Deluxe editions of Battleborn. If you’re not already on-board for the DLC, each Story Op is $4.99 USD and can be purchased individually for 700 Platinum in the in-game Marketplace.

Edit: Ninja’d.

And @VaultHunter101 I totally missed that, thanks. (Faint screaming heard in the distance)

[quote]Unlock up to:

6 titles
2 more skins for each of the current 28 heroes, up to 56 new skins
3 new taunts
Faction Commander Packs each time you hit the max score[/quote]
It doesn’t look like “3 taunts per hero”. Otherwise it’d be written so (“up to 84 new taunts”).

Guess we’ll find out over the next couple of weeks one way or another. If it was three taunts per DLC that would be 15 total, so not all the original BB. So that seems a bit unlikely? I dunno. @JoeKGBX, can we get a clarification on the number of taunts? Is it three per character per DLC, three per DLC, or something else?

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If it’s just 3 taunts that would be misleading and confusing. At least one per faction, I mean, c’mon, we already have enough Rath Ambra Montana favoritism