Should DLC Mission Layout have been standard?

The beauty of this game to me was that the PvE felt like 5 man MMO dungeons with a FPS Action RPG perspective. It felt like the baby of a WoW 5 man dungeon, a MOBA game and Borderlands. Having played all of those games I am very happy to play in instances that can last a considerable amount of time and actually like that about them. A 10 man raid in WoW can be played all week until the instance reset for example!

I have come to realize that a challenging piece of content should take time and the longer and harder something is… the more satisfying accomplishing it is.

It seems no one else plays games to enjoy the experience now and instead seem to play to unlock skins and vanity items - things that really are better in real life than in a computer game! Instead of a gameplay challenge it seems people just want a 30 min run to grind points! The reason they play that easy content is to keep getting points to get a novelty in game item.

All this is meaningless to me. I just play a game for the fun if playing it and find overcoming challenging games a lot of fun.

As such this games move from a challenge that required time and effort to overcome to one that will be easy and just reward you for playing boring content on repeat by giving you points saddens me.

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Great response. I’ve also played all of those things. Oh, the days when I let myself play WoW… but I digress.

I totally agree with you that many people have lost sight of playing a game ā€œfor funā€. The term that my friends and I use is that ā€œthey’re caught up playing the not-gameā€. These are the same people that say ā€œI love playing Thorn, but she’s CR 15 now, so I don’t play her.ā€

Final Fantasy, WoW, etc allow these long, intricate elements because they’ve set up for it. In my opinion, Battleborn doesn’t FEEL like one of those games with long story elements. I don’t think it’s how GBX has presented it to us; this is from the ā€œfast-pacedā€ presentation of gameplay and characters to the lack of proper ā€œsave pointsā€ (different than checkpoints). 30-40 minutes (minimum) is just too long for a continuous play-session.

psssst. jump on the unofficial battleborn discord. we’ll hook you up with some randos!
totally not slipping back into the shadows

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Since I can only respond to one person at a time, I will be fitting everything anyone has directed to me in this post. If the content was relevant to you, please feel free to reply. Of course, everyone is welcome to add their ideas.

I generally like Algorithm with the current amount of bosses, it keeps the rewards flowing nicely. I’m against any suggestion to reduce the amount they currently have, and will only encourage to add more in the future ones and add more to the existing missions that need more of them to keep the pacing in tact.

Since the Archive and Renegade could have added more bosses in between (like a boss is ambushing the group instead of the group needing to defend another blasted generator to spice things up,) and yet they didn’t do it, they will remain as my least favorite missions in this game. Archive is even worse than Renegade, since you could walk out with 168 credits in the end after a 30 min run. That’s absolutely bogus. I immediately drop the group when the vote for the map passes. I don’t care if it’s a 5 man run, I’m not going to play a mission that gives me this little for my time invested.

Overall, this entire topic of the DLC had been discussed in other threads. I’ll just quote some of the stuff I stated before (because I’m a lazy jackass,) especially about how it’s no longer 5 man. I actually want the mission to be 5 man, but it’s already too late to change the upcoming one. I pray that GBX will not implement 3 man only missions in the future. I do not want to start deciding which 2 people I want to play with when I have plenty of 5 man groups I do things with.

The lower the amount of players involved, the less fun it becomes. I do not hope GBX thinks that this 3 man PvE should be a thing in the future DLCs, given how the rest of the PvP and original PvE missions are meant to completed with 5 man in mind. What needs to be done is a proper balance of spawned enemies, more tangible rewards such as loot and credits, and a few more boss fights as a mix up from the trash mob killing.

I’m not condemning the upcoming mission is going to be crap, I just don’t think the decisions they’re going with is the best one available.

We’ll see how good they implement this 3 man idea on October 13th, but I’m mightily cautious.

He probably meant no scaling between 1, 2 and 3 players. As it was said ā€œlittle or no scalingā€ in… I don’t remember where it was.

I don’t like it too. Whether it will be hard in a solo run or very easy in a run with 3-people team, both is not very good for me.

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The experiment might be the worst mission. You have to defend those damn things the entire mission, with no way to get health back for those things. Plus I’m always surprised just how long it takes and how many different events/goals/waves occur during it.

Even though I have made many efforts to populate my friends list with hundreds of players, I still find that I’m the only one doing what I’m doing at that time. I play early morning EST, which is a slightly odd time to play, but I don’t want to be dependent upon a friend list, ever, for any game. It can be great when you settle into a routine with someone for a few weeks. But over time people move on to other games or different sleep schedules. Or busy life. So, yeah. Matchmaking is great.

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I’d wait to try it before judging it. Sounds like the difficulty and rewards only go up.

Wow - This thread was 27 days old and it has been necroed with 3 posts? I only know as I got an email notification about the reply!.

You are more than welcome to ā€œtry it firstā€ but I have moved on from BB now and will not be coming back. I will however explain why I do not need to try it to know it is not what i had hoped for.

The fact it is only 3 player, shorter play time per mission and designed to be easier (due to people finding it too hard before and asking for it to be made easier) are 3 major disappointments for me. I would have preferred the game to have got harder and required more play time to complete a mission. Also 3 man is the only player setup that was terrible yet it is the one the devs think is the best?!?!. A 2 player team group was OK and so was 4 player group, with 5 players being awesome fun and challenging. 3 player groups however are so lame that when one formed, the groups I was in would type chat to quit and queue again to find a 4 or 5 man group.

As the changes are a complete contrast to what I wanted from the game and the devs are at complete odds to me as to the optimal player number, I do not need to try it to know it is not what I want to play.

Diablo 3 for example didn’t allow me to play the game on a hard mode from the start and wanted me to complete it on several playthroughs before I was allowed to choose to face a challenge and select a difficulty. Mid way through play through 2 the game had become so tediously boring playing an easy mode walk through, I stopped playing. As such I never actually got to play the game on a difficulty I found challenging and considered the game to be rubbish.

I don’t want to have to re-play a 3 man easy mode 20 min run mission over and over for it to eventually become a challenge. I want something closer to a 3 hour 10 man mission, that no one manages to beat for the first week it’s out! I didn’t expect to get that but I at least expected the DLC missions to be as long, take 5 players and be as hard on first playthrough as the current ones.

As such BB is over, uninstalled and moved on from I am afraid. I played the game a lot though (my most played game according to steam) and had a great time so no complaints there. My only mistake was buying the season pass as I have no desire to play it’s watered down content. Also as I didn’t buy it direct on Steam I cannot refund it as If i could I would.

Also all the points I raised 28 days ago:

AND

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I don’t recall them saying this…

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No one mentioned it being easier. It’s actually not shorter in total, it’ll most likely be longer, they just made it so each DLC contains a few (more than 2) shorter missions. Less gravity when failed, more team comps, many people asked for it, etc. Also more replayability. 5 man vs 3 is a debate I have no formal opinion on and will thus keep mum

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Regardless, you’ve already paid for the season pass. Not even trying it is a waste of money, but to each their own.

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The henchmen fight is just fine in my book it’s the ice Golom (however it’s spelled) that’s just not any fun to fight. If they ditched the disappearing act and replaced it with a new (more aggressive) attack pattern the fight would be less boring.

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If anything it sounds like the new DLC will actually provide a better challenge, because it requires you to earn a perfect score in order to achieve the greatest possible reward. Whereas the best possible reward from the old missions (a legendary) is decided upon the roll of a die after crushing some hapless boss.

This is what puzzles me here - given you’re such a stickler for a challenge, to the point you walked away from Diablo 3 because it was ā€œeasy mode,ā€ why are you so attached to Battleborn’s existing PVE system? One of the problems with Battleborn PVE now is that it’s trivial for any semi-organised team. Diablo 3 is certainly not the most demanding game around, but it’s still leagues more challenging than Battleborn.

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I don’t consider a month old reply necro. Also, so what, the thread is here and the topic is a relevant one. I’ll go necro year+ old Borderlands 1 posts if I have something to say.

Anyhow. I merely suggest trying the new content before considering it obsolete because it sounds like it gets harder as you play it. Something in the description of it implied that over multiple plays of the mission, things change or get harder but the rewards get better too.

Honestly I don’t like the idea of capping it to 3 players either but the rest of the new mission structure seems interesting and worth trying before dismissing outright.

Sure you might give the game a break before coming back to it, but just because I give a game a break sometimes, doesn’t mean I don’t come back to it again at some point.

And mostly I suggest trying the new content before judging because reading about game features often isn’t as intuitive as playing it. Some features sound great or terrible and then turn out to be the opposite when you experience it. Also I think you said you paid for it already.

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Diablo 3 later added all kinds of awesome features and is worth revisiting.

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Also I have a feeling that something gets lost in the description of game content. Maybe there is a way to start it out harder? I don’t know.

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Very interesting. I tend to think of the skins and taunts as bonus for playing the game, which is rewarding on it’s own. Some play for the achievements or for the character specific challenges, or game specific challenges. Some play for the gear hunt or the challenge of beating human opponents over and over.

I like the idea of long quests, missions and raids but I tend to want it on my own terms. For example, I like the idea of raids in Destiny but, whenever I played one it tended to burn me out on the game.

And then this made me think of Borderlands again. It can be thought of one very long narrative that you pause and save frequently. This is the structure I prefer. Mostly because I don’t usually have a dedicated crew of friends playing online at the same time as me. It can be enjoyed solo or in coop very easily. Drop in or out anytime. The raid on digistruct peak was a neat idea but it didn’t really apply well to me because of the above.

And because it was very unforgiving gameplay.

I don’t like the idea of losing 30 minutes to 3+ hours of time because we screwed something up, or somebody had to do something in real life. I like being able to pause my game and story (or at least that people can survive without me for a few if I need to do something). At the same time I enjoy beating a long campaign. Even the longest missions in Borderlands offer very convenient breakpoints at map changes, or mission checkpoints at a very frequent pace.

So Battleborn missions being 30+ minutes, no drop in coop, and fail-able is annoying for me to get used to. The dlc mission structure might be the kind of thing I am looking for in the game.

So, I’m just confused about the new mission(s) in general. Which is why I’m just going to try it when it comes out, rather than assume. At the very least I’d watch a gameplay video to see what the new content options provide.

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I think Diablo 3 is easier but given the difficulty options available, you can make it as hard as you want now.

Battleborn, though, has failable missions. You and your team might have spent the last 40 minutes doing just about everything right but then for 30 seconds or less towards the end of some of them you can fail to defend some point and lose. I personally don’t like that kind of punishment. And I’m still talking about normal difficulty. On Advanced, holy crap Battleborn is tough. You have to play rather perfectly.

In my opinion, if a team screws up something in a Battleborn mission they should get sent back to a recent location and reset back to how things were when they got to that point. In destiny players refer to it as a ā€œwipeā€. And that’s even present during the raid missions. Destiny abused it a little bit though I think and made some areas a little too rough because ā€œthe players can just try again from the wipeā€. But then you have a situation where some of the players who had set aside 30 minutes to do something before they had to go, suddenly are entangled in something taking an unknown amount of time (usually spending double the time they thought). Still, I’d rather have the wipe option than starting a mission over from scratch. Also means you would want drop/in out coop support.

Anyhow, I think Battleborn’s current design would favor shorter PVE content. I often would play PVP capture just because I didn’t know if I had 25 to 60 minutes available for a mission. I like consistency and being able to jump into something knowing I have the time for it.

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