That makes sense. Nice coolheadedness
Imma just put this here cuz this seems like the right thread:
The missions will be shorter
This is due to several complaints about length, and will reduce the gravity of a loss while helping the next point.
They will change and have multiple playthroughs
There are multiple different episodes of each DLC. For example, one where you take out a key bodyguard after infiltrating their base. In the next mission, you rescue Attikus now that the bodyguard is taken care of. The next, you escort him to the stronghold. You fight through the stronghold and defeat the boss. I donât know how many episodes each will be, but thatâs the general premise. This is so they have higher replayability.
You can win rewards based off of points
Specially tailored challenges and doing well in a mission earn you OP (operation) points. Rewards from points are:
A skin for the character you complete the mission with
3 taunts for the character you complete the mission with
A themed skin for the character you complete the mission with
A Commander pack, that rewards base taunts and skins
6 titles for some extra fun and bragging
This means you get 2 skins, 3 taunts, and infinite commander packs based off of how well you do, PER MISSION
The missions will have new types of objectives to add complexity
See: the PAX West trailer. Examples: generators that look like giant accelerator type things you must destroy.
Multiple objectives
See: PAX West
Thatâs about all I got. If I missed something tell me
