edavy89
(Edavy89)
#1
Other than making it completely useless for high fire rate automatic weapons. Seriously, what a horrible balancing change. I play a high fire rate fl4k, and the skill is entirely pointless now. On average, it will return one whole bullet per magazine, maybe 2. Might as well just make it a freaking one point skill that returns one bullet to his magazine every 2 seconds as crap as you made it.
If yall could focus on buffing under-performing skills without completely killing the applicability of skills to certain play stiles by nerfing them to uselessness, that would be cool beans.
4 Likes
label92
(Ratner921)
#2
They nerf without giving us alternative options to play with. I created an entire thread about this problem.
https://forums.gearboxsoftware.com/t/please-take-a-note-from-other-games-in-the-genre-regarding-nerfs-buffs-stop-nerfing-without-buffing/
On another note, I just read the patch notes. Yea wow, Iām so glad Iāve been disconnected from the internet. I havenāt downloaded that patch/hotfix and now I never plan on connecting back to online mode.
Mahtyo
(Meowze)
#3
@label92
what did i miss?
label92
(Ratner921)
#4
Thereās now a 2 second downtime between its activation. Meaning you have a 30% chance to get 1 bullet back⦠at a maximum of one bullet per every 2 seconds. FFS Iād rather have a lower activation chance than be limited to a single bullet at a maximum of once every 2 seconds.
A single bullet every 2 seconds assuming it procs right away⦠Useless as hell
Mahtyo
(Meowze)
#5
yeah, i saw the patch notes. these changes makes no sense what so ever.
as for the moze change, āinfinte granade is not intendedā oh really? then why did they add a perk were she regenerate granades by using granades to begin with? makes absolute zero sense what so ever. that said, 2 seconds delay on granades wonāt even make much difference. i donāt see the point in them doing nerfs, especially when they donāt even have an impact at all.
this is getting quite ridicoulus honestly. They should not focus on removing builds, they should focus on bringing the obvious useless skills up to speed. FL4Ks petās and mozeās iron bear for starters. they donāt even survive which render them useless. also thereās no endgame to balance around. iām not sure what the hell theyāre thinking over there?
Leme
(Leme)
#6
With the way they gutted GiTM (still waiting on that one second back, by the way), you are totally limited to using āCallā weapons in it now. Leave No Trace rewarded good marksmanship in a non-Fadeaway build, adding an arbitrary 2 second cooldown completely guts another of his skills. Itās at the point now where when I hear about āchangesā being made in this game, Iām bracing myself for a lack of skill utility rather than an increase in the options I have on my character.