Other than making it completely useless for high fire rate automatic weapons. Seriously, what a horrible balancing change. I play a high fire rate fl4k, and the skill is entirely pointless now. On average, it will return one whole bullet per magazine, maybe 2. Might as well just make it a freaking one point skill that returns one bullet to his magazine every 2 seconds as crap as you made it.

If yall could focus on buffing under-performing skills without completely killing the applicability of skills to certain play stiles by nerfing them to uselessness, that would be cool beans.

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They nerf without giving us alternative options to play with. I created an entire thread about this problem.
https://forums.gearboxsoftware.com/t/please-take-a-note-from-other-games-in-the-genre-regarding-nerfs-buffs-stop-nerfing-without-buffing/

On another note, I just read the patch notes. Yea wow, I’m so glad I’ve been disconnected from the internet. I haven’t downloaded that patch/hotfix and now I never plan on connecting back to online mode.

@label92
what did i miss?

There’s now a 2 second downtime between its activation. Meaning you have a 30% chance to get 1 bullet back… at a maximum of one bullet per every 2 seconds. FFS I’d rather have a lower activation chance than be limited to a single bullet at a maximum of once every 2 seconds.

A single bullet every 2 seconds assuming it procs right away… Useless as hell

yeah, i saw the patch notes. these changes makes no sense what so ever.

as for the moze change, “infinte granade is not intended” oh really? then why did they add a perk were she regenerate granades by using granades to begin with? makes absolute zero sense what so ever. that said, 2 seconds delay on granades won’t even make much difference. i don’t see the point in them doing nerfs, especially when they don’t even have an impact at all.

this is getting quite ridicoulus honestly. They should not focus on removing builds, they should focus on bringing the obvious useless skills up to speed. FL4Ks pet’s and moze’s iron bear for starters. they don’t even survive which render them useless. also there’s no endgame to balance around. i’m not sure what the hell they’re thinking over there?

With the way they gutted GiTM (still waiting on that one second back, by the way), you are totally limited to using ‘Call’ weapons in it now. Leave No Trace rewarded good marksmanship in a non-Fadeaway build, adding an arbitrary 2 second cooldown completely guts another of his skills. It’s at the point now where when I hear about “changes” being made in this game, I’m bracing myself for a lack of skill utility rather than an increase in the options I have on my character.