I was wondering the real objective Gearbox and 2kGames have about this game.
They decided to make it a P2P game, knowing they would have a smaller “elite” community. On the other side, they look like they plan on making hotfixes and DLCs and major upgrades to make the game more player-friendly (On reddit, the devs are listening what proposal is asked and they judge if yes or no they could be able to put it in the game).
Gearbox looks like they want to make this game able to have a room next to LoL or at least smite on a competitive scene. The game clearly isn’t ready for that at the moment.
We all know that the game isn’t “polished”. We lack some ping options to communicate without being forced to use a microphone, we lack HUD texts to know what is your ally pinging ( Phoebe(Playername) wants to attack Miko(Playername) ), we lack PVE mods matchmaking and some other stuff for exemple.
When the community will be drenched, when the game will be polished, when it will be ready to host competitive games and championships, what will happen ?
Do you think Gearbox would advertise the game a lot more to make the amount of players grow upward ?
Do you think they could put the game on F2P, at least on PC later on, to get a huge playerbase and a successful competitive scene ?
About the F2P I would like to see on the game, it would look more like a “trial” version of the game.
I think about a F2P where you get the game but couldn’t play DLCs until you buy them.
You could play on normal versus matchmaking and also to the first campain, to become more knowledgable about the game before buying it for good.
Ranked matchmaking could be disabled for F2P players.
I know I payed this game about 50€ and that I am gonna buy the DLCs Gearbox will have to offer to us, but I am not against Battleborn being F2P later, even if the community has to suffer about it. As a french proverb says, “you have to suffer to become successful”.
My best regards.